Interdimensional Managers (
interdimanagers) wrote in
interstellar55552016-03-09 08:18 pm
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☆MINGLE IN THE CITY
Who: NEWBIES FROM EVERYWHERE.
What: More rescuers and musicians have arrived. This is a non specific mingle log for whatever you want to do that is intro related!
When: March 9th, 2055
Where: Anywhere in Vista City!
Warnings: Could be anything, or possibly nothing.

You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.
You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.
RESCUERS WILL BE GIVEN THE FOLLOWING LOOT:
What: More rescuers and musicians have arrived. This is a non specific mingle log for whatever you want to do that is intro related!
When: March 9th, 2055
Where: Anywhere in Vista City!
Warnings: Could be anything, or possibly nothing.
☆VISTA CITY

You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.
You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.
RESCUERS WILL BE GIVEN THE FOLLOWING LOOT:
- ENGLISH LANGUAGE TRAINING: if your character doesn’t already speak English, they will be given some time with a crown like technological device that seems the be able to psychically teach people languages at a rapid pace. Whatever has been enabling communication so far won’t cover you once you enter the city, so it’s important that you’re prepared. How easily a person’s brain accepts this information will vary based on unseen neurological factors, and can range from perfect fluency to an uneasy second language. (On an OOC level, whether or not your character struggles with picking up English is completely up to you.) Most of this training will be done on the trip to Tera.
- THEIR DESIGNATED TOOLS: any items your character was designated on your application will be given to them now. They’ll have some degree of choice in what they get, but everything is limited in supply. There are manuals for everything, but how much you can be fucked to read them will vary. Also, some of them aren’t in English or anything else even remotely recognizable.
- COMMUNICATION DEVICES: Everybody will get a communicator, which are worn around the back of your ear and project a holographic field over your eyes when activated. The device itself must be manually switched on with your fingers, and from there on out your exact method of controlling it depends on the settings. Some of the more basic functions can be manipulated with “brain waves” (though nothing very complicated) and the rest is mostly voice or touch activated, though you can also set it up to be controlled with blinking and eye movement if you are a “pro”. Its functions include voice, voice-to-text, and a sort of janky manual text mode that you have to touch the screen to use. Video chat is not available, though it is capable of recording video from your POV to be shared manually after the fact. It can also share still images. Various channels can be set up and accessed, both private and public, much like a Teamspeak server is used in gaming.
- HOLO EMITTERS (LIMITED): The amount of these available are limited by “plot convenience.” Do you want your character to have to struggle with their alien appearance to get by constantly? Then imagine there wasn’t enough of them to go around and your character was unlikely or benevolent enough to not receive one. Would you rather they have access to one? Then you can have one. A holo emitter is capable of projecting a holographic image around your character and disguising their appearance, the complexity of which is entirely up to you. The major problems with it are that 1) it can’t conceal things that the hologram doesn’t actually touch – cow horns could be covered in a hologram to look like a hat, but it couldn’t make them look as if there is nothing there at all, and 2) the holograms have no mass, and so if anyone tries to touch them they’ll realize they are just light projections. Also, like most of the equipment, they only work for a few hours before running out of power.
- AMERICANA DISGUISES: Clothing, make up, the works – everything the average joe needs to pass themselves off as a resident of Vista City. Outfits are perhaps a bit more eccentric and flashy than you’re used to...or maybe a bit less, depending where you come from. Either way, it’s a specific look, and there should be enough here to accommodate new outfits for all the humanoids. If you’re a horse, you’re sort of on your own. What your character ends up with is up to you, though “space rave” is a good way to describe common aesthetics. There are also a lot of hooded coats, hats, and other articles that would be good for hiding inhuman characteristics.
- RATIONS: Enough food at water, tightly compact, to last everyone for a few days. It’s going to start to run out quickly, though, so the group is going to need some breadwinners sooner rather than later.
- FAKE IDS: Complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. Silver and Gold made them themselves so they expect they are excellent quality, but you can never be too careful.
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[The grin gets a little brighter. If Papyrus can just keep that in mind, then his stay in the city will be that much easier. Hopefully.]
An' here we are.
[J stops in front of a relatively nondescript apartment complex, pulls out a key to unlock the door, and heads inside. The apartment is two floors up and towards the back, and he can already hear Frisk waiting for them as he opens the door.]
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He'll need to think more about this. But not right now, because the door's opening, and his good friend is here.]
Frisk! I hope I haven't left you waiting too long! You've done fine without me, right?!
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They're still too busy clinging to answer, but they nod from somewhere in his midsection. They've been fine.]
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That's good to... hear?
[Well, it's not like Frisk is ever very talkative. As a good friend, Papyrus is more than willing to fill up the silence with the sound of his own voice.]
I know, you don't need to say anything! You're wordless with delight and relief at seeing me again. Almost alone in this strange place for so long... But there's no need to fret! I'm here now too!!
And your friend J really seems to know his stuff.
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He does! He's been keeping this apartment for all of us. You should meet all the rest of them too! Have you met Gold and Silver?
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I met a lot of people! Those ones are Shep's friends, right? I don't... remember if they were there?
[He was busy being fashionable.]
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Not that I remember... but that's fine! Better than fine! Because that means we have even more friends helping.
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[They're composed enough to let their excitement at that shine through, rather than their anxiety. Papyrus is a good addition - Frisk just worries it'll upset him too much to see Sans the way he is.]
Some of the others went missing already. We don't know where. We should stay together.
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[That's a better thought than thinking they were captured. It's a big city, they could be anywhere. But... If they ever go into the bad guys' bases... they should probably look for locked doors to check for kidnapped people. Just in case.]
But yes! Lots of new people. Even one who says... she met you in a dream??? Connie! She has long dark hair, a pink sword... and a lion?
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[Which is a shame, because that sounds really neat!]
Does she know any of the musicians?
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[Sure, a giant pink lion sounds neat... Until you actually experience seeing it lie around and yawn at people. Not very exciting, but a good identifying marker.]
I don't remember if she mentioned any...
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Maybe she's just being helpful! I just don't know most of the musicians. It would be nice to hear about who they really are.
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Oh. Hmmmm... Well, somebody has to know that stuff. Maybe we have a list?
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[There is no list that they know of.]
Shep or the helmet guys must have it.
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[Papyrus glances around them at the apartment, looking to see where J went to.
The apartment feels like a lot of people already live here, even if it doesn't have the clutter of personal belongings everywhere. It's... pretty different from the place where he and Sans live. Which just serves as a reminder that they might be 'home', in this base here, but there's still things to do.]
You said something about medical equipment earlier?
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[Also, they strongly suspect Silver wouldn't want that many eggs in one basket. They're already kinda breaking his rule about spreading out just by living here all together.]
It's a bunch of machines for keeping people alive while you cut into their brains. Me and J and Silver and Lapis went and stole them from some guys who stole them from somewhere else.
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Into their... That's disgusting!
[Admittedly, it's the logical conclusion of what Frisk said earlier. Once Sans goes back to being a skeleton, like he's supposed to be, the chip in his brain will fall out. He'd carefully not thought about what that meant for anybody else. What about Undyne? Toriel? Any of the many people he's never met before...? He shudders.]
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Yeah.
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[If they need him to do it, well... He'll do his best. A face mask with a pleasant scent in it should keep him from getting nauseous.]
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They didn't bring any real doctors. [That's not really...comforting, but that's how it is. He was going to find out eventually.] Unless some came on the ship with you?
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[He didn't talk with many people on the ride, or ask enough details about everything. Too busy reading a few noir novels to get into the spirit of investigation and secrecy.]
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[They kinda did the same thing, to be fair. Not the noir novels, but the not socializing much.]
You need to meet all the people already here too! They're nice.
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