Interdimensional Managers (
interdimanagers) wrote in
interstellar55552016-03-09 08:18 pm
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☆MINGLE IN THE CITY
Who: NEWBIES FROM EVERYWHERE.
What: More rescuers and musicians have arrived. This is a non specific mingle log for whatever you want to do that is intro related!
When: March 9th, 2055
Where: Anywhere in Vista City!
Warnings: Could be anything, or possibly nothing.

You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.
You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.
RESCUERS WILL BE GIVEN THE FOLLOWING LOOT:
What: More rescuers and musicians have arrived. This is a non specific mingle log for whatever you want to do that is intro related!
When: March 9th, 2055
Where: Anywhere in Vista City!
Warnings: Could be anything, or possibly nothing.
☆VISTA CITY

You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.
You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.
RESCUERS WILL BE GIVEN THE FOLLOWING LOOT:
- ENGLISH LANGUAGE TRAINING: if your character doesn’t already speak English, they will be given some time with a crown like technological device that seems the be able to psychically teach people languages at a rapid pace. Whatever has been enabling communication so far won’t cover you once you enter the city, so it’s important that you’re prepared. How easily a person’s brain accepts this information will vary based on unseen neurological factors, and can range from perfect fluency to an uneasy second language. (On an OOC level, whether or not your character struggles with picking up English is completely up to you.) Most of this training will be done on the trip to Tera.
- THEIR DESIGNATED TOOLS: any items your character was designated on your application will be given to them now. They’ll have some degree of choice in what they get, but everything is limited in supply. There are manuals for everything, but how much you can be fucked to read them will vary. Also, some of them aren’t in English or anything else even remotely recognizable.
- COMMUNICATION DEVICES: Everybody will get a communicator, which are worn around the back of your ear and project a holographic field over your eyes when activated. The device itself must be manually switched on with your fingers, and from there on out your exact method of controlling it depends on the settings. Some of the more basic functions can be manipulated with “brain waves” (though nothing very complicated) and the rest is mostly voice or touch activated, though you can also set it up to be controlled with blinking and eye movement if you are a “pro”. Its functions include voice, voice-to-text, and a sort of janky manual text mode that you have to touch the screen to use. Video chat is not available, though it is capable of recording video from your POV to be shared manually after the fact. It can also share still images. Various channels can be set up and accessed, both private and public, much like a Teamspeak server is used in gaming.
- HOLO EMITTERS (LIMITED): The amount of these available are limited by “plot convenience.” Do you want your character to have to struggle with their alien appearance to get by constantly? Then imagine there wasn’t enough of them to go around and your character was unlikely or benevolent enough to not receive one. Would you rather they have access to one? Then you can have one. A holo emitter is capable of projecting a holographic image around your character and disguising their appearance, the complexity of which is entirely up to you. The major problems with it are that 1) it can’t conceal things that the hologram doesn’t actually touch – cow horns could be covered in a hologram to look like a hat, but it couldn’t make them look as if there is nothing there at all, and 2) the holograms have no mass, and so if anyone tries to touch them they’ll realize they are just light projections. Also, like most of the equipment, they only work for a few hours before running out of power.
- AMERICANA DISGUISES: Clothing, make up, the works – everything the average joe needs to pass themselves off as a resident of Vista City. Outfits are perhaps a bit more eccentric and flashy than you’re used to...or maybe a bit less, depending where you come from. Either way, it’s a specific look, and there should be enough here to accommodate new outfits for all the humanoids. If you’re a horse, you’re sort of on your own. What your character ends up with is up to you, though “space rave” is a good way to describe common aesthetics. There are also a lot of hooded coats, hats, and other articles that would be good for hiding inhuman characteristics.
- RATIONS: Enough food at water, tightly compact, to last everyone for a few days. It’s going to start to run out quickly, though, so the group is going to need some breadwinners sooner rather than later.
- FAKE IDS: Complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. Silver and Gold made them themselves so they expect they are excellent quality, but you can never be too careful.
no subject
[With Papyrus around, now, maybe she can. By the way, Connie's not wearing a striped shirt, is she?]
no subject
[Although Connie knows she's managed to somehow deal with that particular thing, even if her mother hadn't like it.]
Still, that's amazing!
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[He can't really reply about parents, because... well, his childhood memories are a little vague. He's sure he didn't do as much dangerous stuff then as he did growing up, though. Or else why did he feel so annoyed by Asgore's proclamations about changing the puzzles?]
no subject
[Says the girl who thought keeping giant alien fusion mutants a secret from her mom was fine, but listen.]
I'm really glad that I was eventually able to have my mom relax on things a little... Even if it involved her confiscating my friend's mom's sword... and fighting a- [A pause as she tries to figure out how to word it to someone not used to Gems. It seems like 'monster' would be rude to a talking skeleton, especially considering what they've talked about.] Fighting off a bad guy.
no subject
[She has a pretty cool sword, though... and why would her mom confiscate a friend's sword, but not her own? This story is a little confusing. Better to focus on the important part.]
But you won, right? Against the bad guy? And won her over... by showing her your cool moves?
no subject
[Now she doesn't have to lie to her mom anymore. It's actually pretty nice.]
She understands things now, at least. So everything is alright.
no subject
[But... maybe more effective? Sans sure seemed like he needed to talk more, and keep secrets less. Just look at their awful confrontation in that dream. Papyrus could hardly help, because he didn't know the things that Sans had forgotten. (Other than who he himself was. You could always count on the great Papyrus to remind you that he's Papyrus.)]
But! It's good it worked out for you.
no subject
[Connie pauses, wiping at her eyes. She left a note for her mom and dad. Things will be alright. They'd understand that she couldn't just leave Steven, along with his dad and Garnet. It's alright.]
Anyway, I'm glad it worked out too. I think for this sort of problem, however, we'll need a lot of cool moves.
no subject
Yeah! A lot of cool moves... and maybe more information?
[Silver and Gold and Shep, according to rumor, are all very busy and rarely available for questioning. They need someone in-the-know who can answer questions as they can come up! Someone with helpful tips.]
no subject
[Going through her pockets, she pulls out the communicator.]
We can talk to other people on these, right?
no subject
We better be able to. They're called communicators, aren't they? So they should be for communicating!
...But it doesn't work just like a cell phone. It might take a little getting used to...
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[This might be a problem for you, Papyrus.]
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[Like tape.]
no subject