Interdimensional Managers (
interdimanagers) wrote in
interstellar55552016-03-09 08:18 pm
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☆MINGLE IN THE CITY
Who: NEWBIES FROM EVERYWHERE.
What: More rescuers and musicians have arrived. This is a non specific mingle log for whatever you want to do that is intro related!
When: March 9th, 2055
Where: Anywhere in Vista City!
Warnings: Could be anything, or possibly nothing.

You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.
You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.
RESCUERS WILL BE GIVEN THE FOLLOWING LOOT:
What: More rescuers and musicians have arrived. This is a non specific mingle log for whatever you want to do that is intro related!
When: March 9th, 2055
Where: Anywhere in Vista City!
Warnings: Could be anything, or possibly nothing.
☆VISTA CITY

You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.
You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.
RESCUERS WILL BE GIVEN THE FOLLOWING LOOT:
- ENGLISH LANGUAGE TRAINING: if your character doesn’t already speak English, they will be given some time with a crown like technological device that seems the be able to psychically teach people languages at a rapid pace. Whatever has been enabling communication so far won’t cover you once you enter the city, so it’s important that you’re prepared. How easily a person’s brain accepts this information will vary based on unseen neurological factors, and can range from perfect fluency to an uneasy second language. (On an OOC level, whether or not your character struggles with picking up English is completely up to you.) Most of this training will be done on the trip to Tera.
- THEIR DESIGNATED TOOLS: any items your character was designated on your application will be given to them now. They’ll have some degree of choice in what they get, but everything is limited in supply. There are manuals for everything, but how much you can be fucked to read them will vary. Also, some of them aren’t in English or anything else even remotely recognizable.
- COMMUNICATION DEVICES: Everybody will get a communicator, which are worn around the back of your ear and project a holographic field over your eyes when activated. The device itself must be manually switched on with your fingers, and from there on out your exact method of controlling it depends on the settings. Some of the more basic functions can be manipulated with “brain waves” (though nothing very complicated) and the rest is mostly voice or touch activated, though you can also set it up to be controlled with blinking and eye movement if you are a “pro”. Its functions include voice, voice-to-text, and a sort of janky manual text mode that you have to touch the screen to use. Video chat is not available, though it is capable of recording video from your POV to be shared manually after the fact. It can also share still images. Various channels can be set up and accessed, both private and public, much like a Teamspeak server is used in gaming.
- HOLO EMITTERS (LIMITED): The amount of these available are limited by “plot convenience.” Do you want your character to have to struggle with their alien appearance to get by constantly? Then imagine there wasn’t enough of them to go around and your character was unlikely or benevolent enough to not receive one. Would you rather they have access to one? Then you can have one. A holo emitter is capable of projecting a holographic image around your character and disguising their appearance, the complexity of which is entirely up to you. The major problems with it are that 1) it can’t conceal things that the hologram doesn’t actually touch – cow horns could be covered in a hologram to look like a hat, but it couldn’t make them look as if there is nothing there at all, and 2) the holograms have no mass, and so if anyone tries to touch them they’ll realize they are just light projections. Also, like most of the equipment, they only work for a few hours before running out of power.
- AMERICANA DISGUISES: Clothing, make up, the works – everything the average joe needs to pass themselves off as a resident of Vista City. Outfits are perhaps a bit more eccentric and flashy than you’re used to...or maybe a bit less, depending where you come from. Either way, it’s a specific look, and there should be enough here to accommodate new outfits for all the humanoids. If you’re a horse, you’re sort of on your own. What your character ends up with is up to you, though “space rave” is a good way to describe common aesthetics. There are also a lot of hooded coats, hats, and other articles that would be good for hiding inhuman characteristics.
- RATIONS: Enough food at water, tightly compact, to last everyone for a few days. It’s going to start to run out quickly, though, so the group is going to need some breadwinners sooner rather than later.
- FAKE IDS: Complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. Silver and Gold made them themselves so they expect they are excellent quality, but you can never be too careful.
Doc Brown | ota
[Doc's been pacing the ship restlessly for the last few days, so it's likely no surprise that he was one of the first to push out. He stops to listen to instructions and equip himself with a communicator, but he wastes no time in setting off once that's done. How's a guy who looks that old moving that fast? He certainly can't be bothered with typing, so he introduces himself with the voice function. Good thing it's not too difficult to work out.
This is Emmett Brown. I'm a mechanic brought here to aid the rescue effort. I look forward to working with you all. Is there anything I should be especially aware of before reaching the city?
Once that's done, he looks around him. His impatience has put him ahead, but if anyone's walking beside him he certainly won't completely ignore them. That's inexcusably rude. He'll smile and wave.]
Have you heard from anyone in the city?
city walking
[Doc, now named 'Willard Brandt', seems to be quite at home in Vista City. The bright colors he's wearing are oddly familiar to him, and though he's been convinced to tone it down to wearing a single timepiece, he's not about to let it go any time soon.
In fact, he's a little obsessed with synchronizing it. So whoever you are, it's likely there's a strange man with wild white hair approaching you with an important question.]
What time is it?
[Even after he gets an answer, he asks again. Odd.]
Re: Doc Brown | ota
Hmm? The time? [He takes a watch on a chain hooked to his belt from his pocket and pops it open.] Hmmm, it's about three-thirty. Need to be somewhere?
no subject
Thank you! [He adjusts his watch precisely to this time as he talks.]
Nothing in particular, I've come in from out of town and I'm getting a handle on the scene. Won't do me any good to buy concert tickets if I arrive an hour after it's started, will it?
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[He tips his hat.]
Anything you would recommend that I strive for?
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Landing
[The relief drips off of Connie as she gives her answer from atop what looks like a Caucasian dog. She'd been pretty worried that she'd have to stick things out on her own.]
I wasn't sure where we would stay the night but... That's the most important thing settled. So now me and Lion can focus on the actual rescuing and all that.
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Lion's looking very handsome. I'm sure you two will serve each other well.
[His gaze is...oddly nostalgic. He has a thing for dogs.]
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[She pats him fondly, glad for his company. A girl can't help feel a little more confident when they know a giant lion is on her side.]
What do you think the city will be like?
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[He's still smiling at Lion, but he gives Connie a concerned glance too.]
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Well, I guess it can't be any stranger than Steven's mom's room.
[It sounds like she's more trying to reassure herself than anything.]
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Landing
Glad to see that you've made it alright. I'm sure your skills will become useful fairly soon. I'd recommend you get in contact with a man named Sparks.
He plans on capturing a robot to dissect.
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[It won't be legally gotten, but they're not here legally anyway.]
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Let me know when you get here and where you're at, and I'll bring it to you.
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Landing
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He still had no idea how the hell they were going to pull that one off, or what they were truly up against.
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"Once I've found work, I'll likely be gathering books and newspapers. Would you like to join me?"
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City walking
[Something about this guy gives Kuroko the impression that he's after as exact a time as he can get.
It might be because he just watched him ask two other people the same question.]
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Thirty-nine, forty...that ought to do it! Thank you.
[He adjusts the strap on his wrist and smiles.]
How are you this afternoon?
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[He adds a respectful incline of his head to the response. Politeness to his elders is practically reflexive.]
Do you mind if I ask why the precise time is important?
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And, of course, it's also helpful for planning any activity to ensure I'll arrive on time.
[He grins.]
Though taking things in slowly sometimes has its appeal...
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