Interdimensional Managers (
interdimanagers) wrote in
interstellar55552016-01-19 04:25 pm
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☆TRACK VI: THE NEW AMERICANA
Who: All the rescuers...and DAFT PUNK.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.
“Viral mess turned dreams into an empire. Self-made success now she rolls with Rockefellers. Survival of the richest, the city's ours until the fall. But we don't feel like outsiders at all.” ☆THE NEW AMERICANA ![]() Your arrival on Tera doesn’t exactly happen with a bang – though maybe that’s a good thing, given that this is supposedly a stealth operation. The ship firsts touches down somewhere in the ocean, at which point it hovers above the waves for a few hours while Shep “touches base” with some “contacts.” This is your time to get ready, to collect any gear you’ve been assigned, and to talk over initial plans with your new teammates. You’ve been given a rough outline of what to expect upon reaching actual land. You’re going to be dropped off in the ring of forested land outside of the city, at which point you are to access a hidden stash of supplies that has been planted there for you and head into the city, where a second stash of supplies will be waiting for you in the outer ring of the city. It will probably be a long walk. From the onboard supplies everyone will be given the following:
☆STASH NUMBER ONE: THE FOREST Once Shep has made sure things are prepared and everyone has their stuff, the ship will very briefly skirt close enough to the shore for people to disembark. The beach seems totally free of witnesses, and once you’ve hit land it’s a short run to the tree line. A few random people will have map information uploaded into their communicators (Usagi, Saitama, Reborn, Pearl, and Sparks Nevada are the lucky winners) and will be put in charge of making sure everyone navigates to the first stash correctly, and then into the outskirts of the city where a meet-up point and a second stash of equipment is located. The directions are not complicated, but it’s a lot of people to shepherd around incognito. How everybody handles this is completely up to the characters.Meanwhile, Shep is piloting the ship back off into the ocean to hide it somewhere. He says he’ll meet you in the city at some point, and that he’ll keep in contact via the communicators. Stay safe, and good luck! The first stash is about a twenty minute walk into the forest, and should be found with relative ease. It is basically just a few large, plastic tubs buried beneath soil and moss, and has to be dug up like treasure. Inside of it lies the following:
From there, the maps only lead further into the city. ☆STASH NUMBER TWO: CITY BOUND ![]() You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings. You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. If the navigation team holds true, you'll be able to make it to the next stash in good time. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things. The place you end up at is, unsurprisingly, a warehouse. One of the few entirely flat buildings in the cityscape, the maps will lead into the center of the building. You try the door. It opens. When you go inside, you aren't alone. The floor is littered in blankets and what passes for foam mattresses. Waiting with them is the silver helmeted figure from the welcome card earlier. They usher you in hastily and ask you some cursory questions about whether you've been followed. When they seem satisfied, they'll tell you that you can spend the night here. "This is the first and last time you can stay here," they'll say, gesturing around. "This was Gold and I's launchpad for the last little while, and we're junking it after this. I recommend you follow our example. Don't stay any one place too long, and don't travel in one huge group. If you do that, one bad night will pin you all down." Silver will pass out what is apparently enough fake IDs for everyone in the ship - complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. They made them themselves so they expect they are excellent quality, but you can never be too careful. "...Most importantly," they'll finish. "Don't go looking for the prisoners right now, as much as you might want to. If you fuck that up, you'll fuck this up for everyone - and I'll tell you right now, other people have already invested a lot more blood and tears into this than you have. Respect that." Silver will stay for a few more hours, and then Gold will appear to take over, bringing snacks and hot chocolate with them. Get a good sleep, you'll need it. “We are the new Americana. High on legal marijuana, Raised on Biggie and Nirvana. We are the new Americana.” |
Ship
They are pretty primed to listen for noises though. The sound of a faint croak is enough to get them peering inquisitively into that corner and up at the hooded guy. Does he have a frog? They didn't know there were frogs on board!
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"Can I help you?" Don't mind them. They're a little grumpy because their frog isn't feeling well.
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At this point they don't even need to really look at their phone to type anymore, so they key out a response nearly as soon as Mammon's finished their question. Are they okay?
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Something else has their attention, however. "Mute?"
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Not personal, they're quick to add, because sometimes people get all upset about it. Like Frisk is refusing to speak to them. They don't really know why; it's not like that. They'll talk if it's important enough. But other times they feel like it's more important just to listen. Maybe there's a lot of reasons, and they've never really laid it all out even to themself. This is just how they roll.
It's been different lately anyway. They had to for the monsters, and they still do when they need to for ambassador stuff. Maybe eventually they'll just talk to everybody all the time. That's then. This is now, and for now, they're not really worried about it.
Does she want some spider cider? they continue without pausing for comment. All my Froggit friends drink it. They're pretty much just big frogs.
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They brush it off, tilting their head at the offer. Well, they're learning something new. Spider Cider? "I've never heard of it before," they answer as Fantasma adjusts in their palm, peering over at Frisk. "Does it just taste good, or does it do something?"
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It's monster food. Monster food just turns straight into energy, so it can help you feel better and heal faster if you're hurt. Even in fights. I don't know about if you're sick. Hopefully it works on frogs from other universes too. They're not sure how all that works, but they understand that they can't expect all other worlds to operate just like their own.
At least a frog wouldn't mind the worst thing about the cider. It's made of spiders and magic but it doesn't taste too bad.
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Before they give their answer, they exchange a glance with Fantasma who looks as pensive as a frog can be. A croak, and Mammon nods slowly.
"I suppose we can at least give it a try... Just a small bit."
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"No glass," they say, not bothering to shift things so that they've got a free hand for typing. They're busy pulling the cork out before they hand it over. They always drink right from the jug; they don't care if the frog does also. "Just pour careful."
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Out of nowhere, a tiny shotglass the perfect size for a frog suddenly materializes in midair and they take it between their fingers. "I have it covered." They told themself no frivolous uses of their magic, but this is for Fantasma. Thus, it's not frivolous. Setting it down on the nearest flat surface, they reach to take the jug.
"Are the webs part of the aesthetic or have you just not used this in a while?"
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It's not that old, they assure him. The talking is over for now, it seems. The spiders just sell it like that. As far as they know, it's just for the aesthetic. They do keep it in the webs beforehand, but if they really wanted to make everything less cobwebby for their customers, they could.
It'd be weird for them to consider non-spider viewpoints that much. Frisk doesn't mind. It seems fair enough.
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Especially since they're fairly certain they're god awful with normal children.
Fantasma opens her mouth open wide for the cider to be poured in, snapping it shut fairly quickly and staying still for a moment. She's watched carefully by her partner, even when she just tucks into a tiny ball of frog. Mammon hums thoughtfully and picks up the curled up amphibian. "She likes it, and it doesn't seem to be reacting negatively yet... Or positively, but I guess we'll see if it takes differently in a while."
A croak. "She says thank you," they add absent mindedly, still looking her over just in case.
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She's welcome. It might take a little bit. Alternately, the magic could not work at all. Even so, spider juice is probably nutritious for frogs all on its own. Like flies, but better. It was brave of her to come like this.
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"And you?"
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What?
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"I've met a lot of unusual children, lately, so I won't immediately doubt your capability, but I am curious."
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Their friends and family don't know everything about what happened to them. It's not that they take any particular pleasure in keeping secrets. If Flowey weren't involved they'd have told them everything, but...Flowey. And then there's the humans, for whom Frisk usually plays down the many, many attempts on their life by various monsters. If it were up to them they'd have lied about it entirely - none of that matters now - but some things still got out. Their very first diplomatic incident.
In the end, none of that really applies to strangers from another world. They're on the same team. Yeah, they conclude. They've seen worse.
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"I won't be the one to tell you that it won't be as bad as that," they say simply. "Considering some of the people they kidnapped, it could be worse, for all we know."
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They do like to hope that whatever's happening here is less than that. They really really hope that.
I know. But we can do it. There's always some way. And they're going to find it, even if it comes down to Frisk, alone, looping everything over and over. It'd be a long one without saving here, but at least that means they could fix things from the very beginning.
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"Of course. There's no other outcome we'd accept, right?"
Just among those that they know, Mammon is sure this ship is brimming with stubborn people who don't know how to say 'no'. That doesn't mean this will be easy by any means... But you'd be amazed at what a little bit of stubbornness accomplishes.