Interdimensional Managers (
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interstellar55552016-01-19 04:25 pm
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☆TRACK VI: THE NEW AMERICANA
Who: All the rescuers...and DAFT PUNK.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.
“Viral mess turned dreams into an empire. Self-made success now she rolls with Rockefellers. Survival of the richest, the city's ours until the fall. But we don't feel like outsiders at all.” ☆THE NEW AMERICANA ![]() Your arrival on Tera doesn’t exactly happen with a bang – though maybe that’s a good thing, given that this is supposedly a stealth operation. The ship firsts touches down somewhere in the ocean, at which point it hovers above the waves for a few hours while Shep “touches base” with some “contacts.” This is your time to get ready, to collect any gear you’ve been assigned, and to talk over initial plans with your new teammates. You’ve been given a rough outline of what to expect upon reaching actual land. You’re going to be dropped off in the ring of forested land outside of the city, at which point you are to access a hidden stash of supplies that has been planted there for you and head into the city, where a second stash of supplies will be waiting for you in the outer ring of the city. It will probably be a long walk. From the onboard supplies everyone will be given the following:
☆STASH NUMBER ONE: THE FOREST Once Shep has made sure things are prepared and everyone has their stuff, the ship will very briefly skirt close enough to the shore for people to disembark. The beach seems totally free of witnesses, and once you’ve hit land it’s a short run to the tree line. A few random people will have map information uploaded into their communicators (Usagi, Saitama, Reborn, Pearl, and Sparks Nevada are the lucky winners) and will be put in charge of making sure everyone navigates to the first stash correctly, and then into the outskirts of the city where a meet-up point and a second stash of equipment is located. The directions are not complicated, but it’s a lot of people to shepherd around incognito. How everybody handles this is completely up to the characters.Meanwhile, Shep is piloting the ship back off into the ocean to hide it somewhere. He says he’ll meet you in the city at some point, and that he’ll keep in contact via the communicators. Stay safe, and good luck! The first stash is about a twenty minute walk into the forest, and should be found with relative ease. It is basically just a few large, plastic tubs buried beneath soil and moss, and has to be dug up like treasure. Inside of it lies the following:
From there, the maps only lead further into the city. ☆STASH NUMBER TWO: CITY BOUND ![]() You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings. You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. If the navigation team holds true, you'll be able to make it to the next stash in good time. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things. The place you end up at is, unsurprisingly, a warehouse. One of the few entirely flat buildings in the cityscape, the maps will lead into the center of the building. You try the door. It opens. When you go inside, you aren't alone. The floor is littered in blankets and what passes for foam mattresses. Waiting with them is the silver helmeted figure from the welcome card earlier. They usher you in hastily and ask you some cursory questions about whether you've been followed. When they seem satisfied, they'll tell you that you can spend the night here. "This is the first and last time you can stay here," they'll say, gesturing around. "This was Gold and I's launchpad for the last little while, and we're junking it after this. I recommend you follow our example. Don't stay any one place too long, and don't travel in one huge group. If you do that, one bad night will pin you all down." Silver will pass out what is apparently enough fake IDs for everyone in the ship - complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. They made them themselves so they expect they are excellent quality, but you can never be too careful. "...Most importantly," they'll finish. "Don't go looking for the prisoners right now, as much as you might want to. If you fuck that up, you'll fuck this up for everyone - and I'll tell you right now, other people have already invested a lot more blood and tears into this than you have. Respect that." Silver will stay for a few more hours, and then Gold will appear to take over, bringing snacks and hot chocolate with them. Get a good sleep, you'll need it. “We are the new Americana. High on legal marijuana, Raised on Biggie and Nirvana. We are the new Americana.” |
Agent 3 | OTA
"There's so much land and so many trees!"
Agent 3 took to learning English well. It's the language from the Word on High that inspires the Splatfests. Her voice still has a very aquatic sound to it. She'll complain a little about having to walk instead of swim, but she follows along near the map holders. Her gun is poised and ready to shoot the whole time.
When they reach the first stash, she helps to keep watch as others dig out the buried goods. She shoots her bright green ink up the trunk of a tree and swims up into the branches.
Later, she'll look for a large jacket with a hood to help hide her pointed ears (though her Hero Headset will do the work for her) and tentacle hair. She has no problem going for the brighter colors. Her Hero Suit has bright yellows and greens already. She feels weird adding a hat to her headset (Isn't that illegal to double up?), but she chooses something that can hold her tentacles tied up like a boy Inkling does. Oh! Goggles! If it's okay to double up, it'll be okay to triple up, right?
City
Agent 3 can't keep her eyes still once they finally reach the city. There's so much to see, so many humans. Is this what the past looked like? It's amazing! Even the warehouse is interesting to her, and she wants to explore every bit.
Her card says Emma Skidd. It's kind of strange to have a fake name for a code name, but she shrugs and pockets the ID. Picking a spot and a blanket, she pulls out her Hero Shot and shoots ink onto the floor. Then it's a bloop and into the ink she goes. When she pokes out her head, she's a squid and not her kid form.
"Are there Ink Battles here or whatever humans do like it? If I can do that, I can earn us money."
Forest
Mammon deals with all the excitement fairly easily, not particularly surprised. This is a squid. Or a kid? Squidkid. Either way, she seems pretty aquatic in nature.
"Although I suppose there should be parks somewhere in it," they muse. "But we'd have to get a proper feel for the city first."
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Again, she's trying to picture what a human city will look like.
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...Speaking of which. "Do they have that back where you're from? Libraries?"
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She... wasn't the one responsible for discovering that. Just one of the victims in the prank.
"Do you think they'll let us have a library card?"
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A thought occurs to them, and they cross their arms. "And there might be computers for use as well there..."
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"It sounds like a good first mission: locate a library."
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Thank goodness for easy communication.
/connects this to the other thread =U
\o/
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City
"Tsubaki"
The antics of the kid nearby hadn't gone unnoticed, but he paid it no heed until the kid in question jumped into the puddle of ink and emerged...as a squid.
Brows lifted in interest at this. A squid who could talk was a helluva lot more interesting than any old kid.
"I've not heard of that game," he replied, delicately petting his bird with a single finger while he spoke. "But there's bound to be tournaments of some sort in a city like this."
Fighting for money. What a novel idea-- why hadn't he thought of that?
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"What kinds of tournaments do humans do?" There are also video game tournaments back home, but 3 doesn't think she'll be able to win them as easily. That job goes to someone else in her squad. There are also other sports, but it's likely that Inklings play them a little differently.
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One of these things was not like the other, but the difference didn't register in Hibari's mind. He was immune any misgivings about violence-- always had been.
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"It's not a good game for a squid."
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"My current weapon's not that long range, so I guess I gotta stick to working in a shop?"
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"Don't limit yourself," he said. If need be, he would show her how to fight at close range and help her find a more creative way of making money.
Unless she wanted to be honest. He couldn't help her if she wanted to be honest.
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Of course, she may also want to buy all the gear as well...
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City
She stutters, bewildered by the very act of Agent 3 coming out of the ink she'd just shot onto the floor. Honoka is making a lot of assumptions, not knowing what an Ink Battle is or how her new comrade just did that.
"Are you okay?!"
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The girl looks like she's up to the gills with panic. Maybe the trek over here was too much for her, or she didn't get any marshmallows in her hot chocolate.
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She's not. This is all new and all scary and this new person is actually a squid. Her only saving grace is that she had an idea of what she was going to see once she got on the ship itself.
"What if I tried to go in the ink?" She asks, and then her voice gets quicker and more dramatic. "Would I turn into a squid too???"
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She pauses a moment. "You're a human, right?"
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"Colors don't hurt us. I've had lots of green on me before. This one time, I had a pen set and the green one exploded while I was sleeping on my desk at school. When I woke up, I had green all over my face!"
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That and Honoka is convinced that the ink wasn't going to do anything to her. It never has before and unless this planet was really that weird, she didn't think it would do it here either.
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