interdimanagers: (Default)
Interdimensional Managers ([personal profile] interdimanagers) wrote in [community profile] interstellar55552016-01-19 04:25 pm


Who: All the rescuers...and DAFT PUNK.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.

“Viral mess turned dreams into an empire.
Self-made success now she rolls with Rockefellers.
Survival of the richest, the city's ours until the fall.
But we don't feel like outsiders at all.”


Your arrival on Tera doesn’t exactly happen with a bang – though maybe that’s a good thing, given that this is supposedly a stealth operation. The ship firsts touches down somewhere in the ocean, at which point it hovers above the waves for a few hours while Shep “touches base” with some “contacts.”

This is your time to get ready, to collect any gear you’ve been assigned, and to talk over initial plans with your new teammates. You’ve been given a rough outline of what to expect upon reaching actual land. You’re going to be dropped off in the ring of forested land outside of the city, at which point you are to access a hidden stash of supplies that has been planted there for you and head into the city, where a second stash of supplies will be waiting for you in the outer ring of the city.

It will probably be a long walk. From the onboard supplies everyone will be given the following:

  • ENGLISH LANGUAGE TRAINING: if your character doesn’t already speak English, they will be given some time with a crown like technological device that seems the be able to psychically teach people languages at a rapid pace. Whatever has been enabling communication so far won’t cover you once you enter the city, so it’s important that you’re prepared. How easily a person’s brain accepts this information will vary based on unseen neurological factors, and can range from perfect fluency to an uneasy second language. (On an OOC level, whether or not your character struggles with picking up English is completely up to you.) Most of this training will be done on the trip to Tera.
  • THEIR DESIGNATED TOOLS: any items your character was designated on your application will be given to them now. They’ll have some degree of choice in what they get, but everything is limited in supply. There are manuals for everything, but how much you can be fucked to read them will vary. Also, some of them aren’t in English or anything else even remotely recognizable.
  • COMMUNICATION DEVICES: Everybody will get a communicator, which are worn around the back of your ear and project a holographic field over your eyes when activated. The device itself must be manually switched on with your fingers, and from there on out your exact method of controlling it depends on the settings. Some of the more basic functions can be manipulated with “brain waves” (though nothing very complicated) and the rest is mostly voice or touch activated, though you can also set it up to be controlled with blinking and eye movement if you are a “pro”. Its functions include voice, voice-to-text, and a sort of janky manual text mode that you have to touch the screen to use. Video chat is not available, though it is capable of recording video from your POV to be shared manually after the fact. It can also share still images. Various channels can be set up and accessed, both private and public, much like a Teamspeak server is used in gaming.
  • HOLO EMITTERS (LIMITED): The amount of these available are limited by “plot convenience.” Do you want your character to have to struggle with their alien appearance to get by constantly? Then imagine there wasn’t enough of them to go around and your character was unlikely or benevolent enough to not receive one. Would you rather they have access to one? Then you can have one. A holo emitter is capable of projecting a holographic image around your character and disguising their appearance, the complexity of which is entirely up to you. The major problems with it are that 1) it can’t conceal things that the hologram doesn’t actually touch – cow horns could be covered in a hologram to look like a hat, but it couldn’t make them look as if there is nothing there at all, and 2) the holograms have no mass, and so if anyone tries to touch them they’ll realize they are just light projections. Also, like most of the equipment, they only work for a few hours before running out of power.

Once Shep has made sure things are prepared and everyone has their stuff, the ship will very briefly skirt close enough to the shore for people to disembark. The beach seems totally free of witnesses, and once you’ve hit land it’s a short run to the tree line. A few random people will have map information uploaded into their communicators (Usagi, Saitama, Reborn, Pearl, and Sparks Nevada are the lucky winners) and will be put in charge of making sure everyone navigates to the first stash correctly, and then into the outskirts of the city where a meet-up point and a second stash of equipment is located. The directions are not complicated, but it’s a lot of people to shepherd around incognito. How everybody handles this is completely up to the characters.

Meanwhile, Shep is piloting the ship back off into the ocean to hide it somewhere. He says he’ll meet you in the city at some point, and that he’ll keep in contact via the communicators. Stay safe, and good luck!

The first stash is about a twenty minute walk into the forest, and should be found with relative ease. It is basically just a few large, plastic tubs buried beneath soil and moss, and has to be dug up like treasure. Inside of it lies the following:

  • AMERICANA DISGUISES: Clothing, make up, the works – everything the average joe needs to pass themselves off as a resident of Vista City. Outfits are perhaps a bit more eccentric and flashy than you’re used to...or maybe a bit less, depending where you come from. Either way, it’s a specific look, and there should be enough here to accommodate new outfits for all the humanoids. If you’re a horse, you’re sort of on your own. What your character ends up with is up to you, though “space rave” is a good way to describe common aesthetics. There are also a lot of hooded coats, hats, and other articles that would be good for hiding inhuman characteristics.
  • RATIONS: Enough food at water, tightly compact, to last everyone for a few days. It’s going to start to run out quickly, though, so the group is going to need some breadwinners sooner rather than later.
  • A WELCOME CARD: A welcome message from these two with their selfie printed on the front. Written inside are the following messages: “Glad you could make It! ♥ –Gold” and ”Welcome to hell. ☺ -Silver”. They are both in the same handwriting.

From there, the maps only lead further into the city.


You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.

You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. If the navigation team holds true, you'll be able to make it to the next stash in good time. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.

The place you end up at is, unsurprisingly, a warehouse. One of the few entirely flat buildings in the cityscape, the maps will lead into the center of the building. You try the door. It opens. When you go inside, you aren't alone.

The floor is littered in blankets and what passes for foam mattresses. Waiting with them is the silver helmeted figure from the welcome card earlier. They usher you in hastily and ask you some cursory questions about whether you've been followed. When they seem satisfied, they'll tell you that you can spend the night here.

"This is the first and last time you can stay here," they'll say, gesturing around. "This was Gold and I's launchpad for the last little while, and we're junking it after this. I recommend you follow our example. Don't stay any one place too long, and don't travel in one huge group. If you do that, one bad night will pin you all down."

Silver will pass out what is apparently enough fake IDs for everyone in the ship - complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. They made them themselves so they expect they are excellent quality, but you can never be too careful.

"...Most importantly," they'll finish. "Don't go looking for the prisoners right now, as much as you might want to. If you fuck that up, you'll fuck this up for everyone - and I'll tell you right now, other people have already invested a lot more blood and tears into this than you have. Respect that."

Silver will stay for a few more hours, and then Gold will appear to take over, bringing snacks and hot chocolate with them. Get a good sleep, you'll need it.

“We are the new Americana.
High on legal marijuana,
Raised on Biggie and Nirvana.
We are the new Americana.”
woomy: icon of a squid (Inkredibly cute squid here)

[personal profile] woomy 2016-01-22 06:07 am (UTC)(link)
"There are different kinds of Ink Battles: Turf War, Splat Zones, Tower Control, Rainmaker... do any of those sound familiar?" It really would be so easy if she could do something like that. 3 bobs up and down in her ink puddle at little.

"What kinds of tournaments do humans do?" There are also video game tournaments back home, but 3 doesn't think she'll be able to win them as easily. That job goes to someone else in her squad. There are also other sports, but it's likely that Inklings play them a little differently.
flies_solo: (patient)

[personal profile] flies_solo 2016-01-22 03:09 pm (UTC)(link)
"Those must be Squid Games," Hibari replied easily, leaning back against the wall calmly now that he understood that this creature wasn't a threat. "But there is plenty to do if you're creative. Games, sports, cage fighting..."

One of these things was not like the other, but the difference didn't register in Hibari's mind. He was immune any misgivings about violence-- always had been.
woomy: icon of a side glancing Agent 3 (Don't be shellfish)

[personal profile] woomy 2016-01-23 08:10 am (UTC)(link)
"... People fight cages?" What a one-sided battle that must be. What can a cage even do? Fall over? She could just swim through the bars and shoot ink at it. "That sounds really boring, but if it'll make us money, I'll do it."
flies_solo: (how annoying)

[personal profile] flies_solo 2016-01-23 10:37 pm (UTC)(link)
"In cages," Hibari corrected without any hesitations. Then:

"It's not a good game for a squid."
woomy: icon of an unsure Agent 3 (Water you talkin' about?)

[personal profile] woomy 2016-01-24 12:36 am (UTC)(link)
"Hm... I'm good in closed quarters, but if they out range me, there's trouble." A lot of the time, she prefers weapons with a shorter range. There are exceptions like when she's rocking the Duel Squelcher, but that's about as long range as she gets.

"My current weapon's not that long range, so I guess I gotta stick to working in a shop?"
flies_solo: (how annoying)

[personal profile] flies_solo 2016-01-24 03:15 am (UTC)(link)
Hibari bowed his head gravely at those words.

"Don't limit yourself," he said. If need be, he would show her how to fight at close range and help her find a more creative way of making money.

Unless she wanted to be honest. He couldn't help her if she wanted to be honest.
woomy: icon of a smiling Agent 3 (Just keeping swimming)

[personal profile] woomy 2016-01-24 06:43 am (UTC)(link)
There are many factors at play here. Agent 3 does view herself as a good guy, so she's not going to be as open to a life of crime. However, being an Inkling is going to make a lot of things harder for her. "I guess it wouldn't be so bad. I get to see all the fresh gear at least."

Of course, she may also want to buy all the gear as well...
flies_solo: (patient)

[personal profile] flies_solo 2016-01-24 04:40 pm (UTC)(link)
Again, he can't help her if she wants to be honest. He can only guide her in a direction, if she chooses to take it.

We can start with a different weapon whenever you're ready. I'm not sure that your piece is going to be effective here."

It....sort of shoots green ink. It doesn't look harmful at all
woomy: icon of a side glancing Agent 3 (Don't be shellfish)

[personal profile] woomy 2016-01-25 08:21 am (UTC)(link)
She also has experience with Inkbrushes and rollers, but she can't say that she mains either. They're probably the closest Inklings have to melee type weaponry.

"Why not? It makes it easy for me to move around and refill my ink, and I can shoot the bad guys or throw Burst Bombs at them."
flies_solo: (curious)

[personal profile] flies_solo 2016-01-26 09:08 pm (UTC)(link)
"Do you know for certain that your ink is going to be effective against our opponents."

...He was very serious in that regard. You were cute, little squid. He didn't want to see you get dead.
woomy: icon of a confused Agent 3 (Are you squidding me?)

[personal profile] woomy 2016-01-28 04:22 am (UTC)(link)
"... Do you mean like how it just doesn't stick to certain surfaces?" She thinks about the Octarian shields she had to fight her way through. "Then I'll have to find their weak point and maybe distract them with a bomb."