Interdimensional Managers (
interdimanagers) wrote in
interstellar55552016-03-09 08:18 pm
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☆MINGLE IN THE CITY
Who: NEWBIES FROM EVERYWHERE.
What: More rescuers and musicians have arrived. This is a non specific mingle log for whatever you want to do that is intro related!
When: March 9th, 2055
Where: Anywhere in Vista City!
Warnings: Could be anything, or possibly nothing.

You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.
You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.
RESCUERS WILL BE GIVEN THE FOLLOWING LOOT:
What: More rescuers and musicians have arrived. This is a non specific mingle log for whatever you want to do that is intro related!
When: March 9th, 2055
Where: Anywhere in Vista City!
Warnings: Could be anything, or possibly nothing.
☆VISTA CITY

You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.
You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.
RESCUERS WILL BE GIVEN THE FOLLOWING LOOT:
- ENGLISH LANGUAGE TRAINING: if your character doesn’t already speak English, they will be given some time with a crown like technological device that seems the be able to psychically teach people languages at a rapid pace. Whatever has been enabling communication so far won’t cover you once you enter the city, so it’s important that you’re prepared. How easily a person’s brain accepts this information will vary based on unseen neurological factors, and can range from perfect fluency to an uneasy second language. (On an OOC level, whether or not your character struggles with picking up English is completely up to you.) Most of this training will be done on the trip to Tera.
- THEIR DESIGNATED TOOLS: any items your character was designated on your application will be given to them now. They’ll have some degree of choice in what they get, but everything is limited in supply. There are manuals for everything, but how much you can be fucked to read them will vary. Also, some of them aren’t in English or anything else even remotely recognizable.
- COMMUNICATION DEVICES: Everybody will get a communicator, which are worn around the back of your ear and project a holographic field over your eyes when activated. The device itself must be manually switched on with your fingers, and from there on out your exact method of controlling it depends on the settings. Some of the more basic functions can be manipulated with “brain waves” (though nothing very complicated) and the rest is mostly voice or touch activated, though you can also set it up to be controlled with blinking and eye movement if you are a “pro”. Its functions include voice, voice-to-text, and a sort of janky manual text mode that you have to touch the screen to use. Video chat is not available, though it is capable of recording video from your POV to be shared manually after the fact. It can also share still images. Various channels can be set up and accessed, both private and public, much like a Teamspeak server is used in gaming.
- HOLO EMITTERS (LIMITED): The amount of these available are limited by “plot convenience.” Do you want your character to have to struggle with their alien appearance to get by constantly? Then imagine there wasn’t enough of them to go around and your character was unlikely or benevolent enough to not receive one. Would you rather they have access to one? Then you can have one. A holo emitter is capable of projecting a holographic image around your character and disguising their appearance, the complexity of which is entirely up to you. The major problems with it are that 1) it can’t conceal things that the hologram doesn’t actually touch – cow horns could be covered in a hologram to look like a hat, but it couldn’t make them look as if there is nothing there at all, and 2) the holograms have no mass, and so if anyone tries to touch them they’ll realize they are just light projections. Also, like most of the equipment, they only work for a few hours before running out of power.
- AMERICANA DISGUISES: Clothing, make up, the works – everything the average joe needs to pass themselves off as a resident of Vista City. Outfits are perhaps a bit more eccentric and flashy than you’re used to...or maybe a bit less, depending where you come from. Either way, it’s a specific look, and there should be enough here to accommodate new outfits for all the humanoids. If you’re a horse, you’re sort of on your own. What your character ends up with is up to you, though “space rave” is a good way to describe common aesthetics. There are also a lot of hooded coats, hats, and other articles that would be good for hiding inhuman characteristics.
- RATIONS: Enough food at water, tightly compact, to last everyone for a few days. It’s going to start to run out quickly, though, so the group is going to need some breadwinners sooner rather than later.
- FAKE IDS: Complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. Silver and Gold made them themselves so they expect they are excellent quality, but you can never be too careful.
no subject
[And Sarah can't help giggling. It had only been a couple of weeks, but she's missed talking to people like this.]
Well, I'm not far behind you, I'm from 1980. So that's five years - five years back and seven hours ahead! I'm from England.
But you're not wrong - 1980's pretty relative, isn't it? [Her eyes, which are wide and attentive, suddenly spark at that.] I've seen a couple of different versions. Yours wasn't an electric desert ruled by a pompous old alien warlord, was it? [She's making it sound as much like she's just being silly as she can, but she went to that 1980 - it's just about possible, although she didn't think 'California' would have had much meaning on Sutekh's Earth.]
You know, that's a good question about what we can do about the hypnosis. I had a friend who used to be able to undo it just by looking into your eyes - I never got the knack of it myself. But no matter what they try to put into your mind, there's always something inside you which knows which way is up. Just meeting us might do something. I hope?
It's really good to meet you, Mr Brown. I haven't thought of a false name for myself yet.
no subject
[Her description of the hypnosis reversal catches his attention.]
Yes, I'm hoping their memories are suppressed and not erased. If they can be unlocked, that's a fair bit easier than recreation from scratch. But this hypnosis reversal almost sounds like a magical ability.
[Those words are strange on his tongue and always will be. He wrinkles his nose and presses on.]
And Gold can assign you a name---he's popping them all on the false ID cards.
no subject
Oh, the Doctor would be so cross if you told him that. He's actually a scientist, and he takes it very seriously. "The rational mind, Sarah..." [This is in a slightly high-pitched voice with a fussy accent and a lisp.] The trouble is that a lot of his science is indistinguishable from magic, as I think someone put it - most of it goes right over my head and there's no way I could explain it. I never covered time travel in my O-Levels.
[She's rolling her eyes and trying to make her irritation funny, but it's real irritation. It's clearly immensely frustrating to her to not know things.]
But I don't think it's possible to erase deep memories just like that. The brain isn't a bank of computer chips, is it? It has to be a form of hypnosis, I'm certain of it!
[But she finishes flipping through the magazine, and seems upset. He's not in here. There aren't even many middle-aged men, with noses big or small.]
Oh, look at these hairstyles. No accounting for taste in this industry.
no subject
Time travel's a largely unexplored branch of science---when you're the one making the headway into uncharted territories, sometimes you want to throw your hands up and claim it truly is magic.
[Why is it so easy to admit to that? He leans over to look at the tabloid. Nothing familiar yet, but...]
I suspect our non-contemporary tastes are going to be rather put out by the end of this.
no subject
Mm. "The future is a foreign country; they do things differently there." After a bit, you get used to it.
[Isn't he going to ask her if she's a time traveller, and be impressed? She assumed he looked intelligent.]
Lots of tinfoil jackets, usually, like in those old space annuals.
[She flips over to a full-page spread and sucks on her teeth.]
"Flashstep". Hmm. You know, I suppose all the pop groups I grew up with would seem even more tame to the people here than the music my aunt grew up with looks to me... Are you much of a fan of modern music, or don't you keep up much?
no subject
[Then and only then does he come back around to the business at hand.]
But this isn't your first trip across time either.