Interdimensional Managers (
interdimanagers) wrote in
interstellar55552016-03-09 08:18 pm
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☆MINGLE IN THE CITY
Who: NEWBIES FROM EVERYWHERE.
What: More rescuers and musicians have arrived. This is a non specific mingle log for whatever you want to do that is intro related!
When: March 9th, 2055
Where: Anywhere in Vista City!
Warnings: Could be anything, or possibly nothing.

You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.
You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.
RESCUERS WILL BE GIVEN THE FOLLOWING LOOT:
What: More rescuers and musicians have arrived. This is a non specific mingle log for whatever you want to do that is intro related!
When: March 9th, 2055
Where: Anywhere in Vista City!
Warnings: Could be anything, or possibly nothing.
☆VISTA CITY

You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.
You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.
RESCUERS WILL BE GIVEN THE FOLLOWING LOOT:
- ENGLISH LANGUAGE TRAINING: if your character doesn’t already speak English, they will be given some time with a crown like technological device that seems the be able to psychically teach people languages at a rapid pace. Whatever has been enabling communication so far won’t cover you once you enter the city, so it’s important that you’re prepared. How easily a person’s brain accepts this information will vary based on unseen neurological factors, and can range from perfect fluency to an uneasy second language. (On an OOC level, whether or not your character struggles with picking up English is completely up to you.) Most of this training will be done on the trip to Tera.
- THEIR DESIGNATED TOOLS: any items your character was designated on your application will be given to them now. They’ll have some degree of choice in what they get, but everything is limited in supply. There are manuals for everything, but how much you can be fucked to read them will vary. Also, some of them aren’t in English or anything else even remotely recognizable.
- COMMUNICATION DEVICES: Everybody will get a communicator, which are worn around the back of your ear and project a holographic field over your eyes when activated. The device itself must be manually switched on with your fingers, and from there on out your exact method of controlling it depends on the settings. Some of the more basic functions can be manipulated with “brain waves” (though nothing very complicated) and the rest is mostly voice or touch activated, though you can also set it up to be controlled with blinking and eye movement if you are a “pro”. Its functions include voice, voice-to-text, and a sort of janky manual text mode that you have to touch the screen to use. Video chat is not available, though it is capable of recording video from your POV to be shared manually after the fact. It can also share still images. Various channels can be set up and accessed, both private and public, much like a Teamspeak server is used in gaming.
- HOLO EMITTERS (LIMITED): The amount of these available are limited by “plot convenience.” Do you want your character to have to struggle with their alien appearance to get by constantly? Then imagine there wasn’t enough of them to go around and your character was unlikely or benevolent enough to not receive one. Would you rather they have access to one? Then you can have one. A holo emitter is capable of projecting a holographic image around your character and disguising their appearance, the complexity of which is entirely up to you. The major problems with it are that 1) it can’t conceal things that the hologram doesn’t actually touch – cow horns could be covered in a hologram to look like a hat, but it couldn’t make them look as if there is nothing there at all, and 2) the holograms have no mass, and so if anyone tries to touch them they’ll realize they are just light projections. Also, like most of the equipment, they only work for a few hours before running out of power.
- AMERICANA DISGUISES: Clothing, make up, the works – everything the average joe needs to pass themselves off as a resident of Vista City. Outfits are perhaps a bit more eccentric and flashy than you’re used to...or maybe a bit less, depending where you come from. Either way, it’s a specific look, and there should be enough here to accommodate new outfits for all the humanoids. If you’re a horse, you’re sort of on your own. What your character ends up with is up to you, though “space rave” is a good way to describe common aesthetics. There are also a lot of hooded coats, hats, and other articles that would be good for hiding inhuman characteristics.
- RATIONS: Enough food at water, tightly compact, to last everyone for a few days. It’s going to start to run out quickly, though, so the group is going to need some breadwinners sooner rather than later.
- FAKE IDS: Complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. Silver and Gold made them themselves so they expect they are excellent quality, but you can never be too careful.
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I guess that settles it.
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Voices in my head is no big deal. Prepare yourself.
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[Sabo... Sabo duck.]
[Because that knife at his hip?]
[It's going for your throat in a cold-blooded killer way, and he's not even fired up about this.]
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[Ready for this?]
[He just reverses the angle of his slash to try to cut the wood. How sturdy is it now?]
[The kick does land though, and he goes tumbling in a ball, but at least he hasn't let go of the knife.]
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Come on.
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[Grabs that half a pole.]
[And dual-wields dagger and stick.]
[He's in a feisty mood.]
[Protect your jewels.]
Thirsty for more?
[That stick is getting chucked the full length of the alley, sound distortion you know, and ...]
[How surprised would Sabo be that Ace goes chasing after it like a puppy?]
[He has a reason.]
[Namely that he lit it on fire and threw it into the trash.]
[Sabo... don't chase him.]
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[Damn right Sabo's going to chasing after him. Even more so when he sees he lights it on fire. He's about to full body tackle him when FWOMPH a small wall of fire right in his face]
Shit! [he skids and falls on his ass, kicking the trash can over impulsively so that burning trash goes everywhere] Shit shit shit
[and he tries to stomp it out while sweating profusely and trying not to catch himself even as his heart pounds in his ears and there's a distant roaring coming from somewhere.
It's just so damn senseless. Why does he do it? Why does he keep doing it? Damnit!]
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[He wins.... right?]
[And that's where the other hand comes in.]
[It doesn't feel like winning.]
[Not even a little.]
[What is the idiot doing...]
[And Ace hates himself for this.]
[Hates himself for jumping back through the fire he himself set, to tackle the idiot and put out the blond first then the fire.]
[And in true Ace fashion, he punches him for being stupid.]
What the hell is wrong with you?! Do you want to burn to death?!
[There's a roaring fire in his veins, in his ears, in his heart, and everything hurts, and he can feel it spreading out and --]
[He calmly makes sure he's not too burned before checking on the idiot too.]
Do I need to drag your sorry ass to a hospital or something?
[It hurts. Back first, through to the heart beyond his chest, like something immortal immemorial.]
[He'd saved people from fires before. Why was this different?]
Fuck! Idiot! You're not supposed to die like that!
[Another punch!]
Don't show me up by being a martyr! If you wanna die, don't do it by turning my fires into murder, just let me kill you directly if you're so damn eager!
[Who was eager to die? Not him.]
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[Again.]
What is your deal with fire? [Twitch.]
Did it kill your puppy or something?
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Like I said fire is dangerous. [he runs a hand through his hair and it's not shaking, shut up. He gives the guy a bland look]
Well, now what?
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[Blandly.]
[And lightly punches Sabo's face.]
[Again.]
[But it's an easier one like fuck to block.]
You owe me food.
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Like hell. You set it.
[but he is hungry. Still he's not going to leave this guy alone for a second. He doesn't trust him as far as he can throw him. So he'll follow if Ace leaves]
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No one makes me put out my own fires! It's annoying!
You better not be be burned anywhere either fucker, or I'll never forgive you! [Storming off to find food.]
[He basically just expect Sabo to follow anyway or he'd drag him. By a cheek.]
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You'll never forgive me, huh? [wry smile] I don't know how to live with that.
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[Smirks, and starts looking for a good place for food.] You know any good ramen shops around here?
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Yeah this way. But you better think again if you think I'm springing for anything.
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[If by "cover" you enjoy running out the door with him and stiffing the restaurant :V]
[Enjoy going back there again, they'll just make you pay then.]
But they better have a fantastic waterbuffalo. [... Because who doesn't make ramen with that, right? Totally.]
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And who even serves waterbuffalo with anything?
[tho now that he thought about it, it did sound pretty good.]
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Tiger has to be cooked with campfire and --
[Wait. When has he had tiger? Why can he so distinctly remember the taste?]
Swordfish is best as a steak. But waterbuffalo ramen? Delicious.
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Are you high? What are you even talking about?
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The best kind of food.
You need to live more, seriously.
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[he pushes back the cloth that hang over the ramen stand, liking the burst of humidity that comes with it]
One bowl please.
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