Interdimensional Managers (
interdimanagers) wrote in
interstellar55552015-11-09 12:45 am
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☆TRACK IV: COME TOO FAR
Who: Everyone!
What: Something explodes in the distance. In a figurative sense.
When: November 6th.
Where: Anywhere you are.
Warnings: ???
What: Something explodes in the distance. In a figurative sense.
When: November 6th.
Where: Anywhere you are.
Warnings: ???
“Like the legend of the Phoenix, All ends with beginnings, What keeps the planets spinning, The force from the beginning.” ☆COME TOO FAR On November 6th, the sudden lockdown of Pride Records and Virgo Entertainment finally ends. But not before some unseen actions have their consequences.![]() Due to the nature of the conflict, none of you can be there to see it, but that doesn't mean it can't be felt. In the morning of the 6th, something cries out to you spiritually - like the voice of a guardian angel, or a haunting ghost. Something, somewhere, is calling on you for aid. Pleading for you to lend it your power. Whether or not you consciously agree, you'll feel a connection stronger than anything you've felt up till this point, like whatever this creature is is somehow in the room with you, or maybe like you're with it. What happens next depends on your alignment. ► LOVE & HOPE: All at once, characters with these alignments will feel as if they have taken a deep, spiritual blow - much like having someone clasp their hand around your "soul" and attempt to snuff it out. The attack itself will be brutal but brief. It's the after effects that linger, which may be any of the following: 1) Lingering spiritual pain that triggers symptoms akin to a fever in the body. It may also trigger effects such as nosebleeds and other signs of intense stress. 2) Forgetting everything except the memories you've regained. 3) A feeling of being desperately alone. How your character reacts to this feeling can vary, but the most common response will be seeking comfort from anyone nearby, even if you are not usually the sort of person to do that. These effects will last from anywhere as short at 15 minutes to as long as 5 hours. You can pick more than one of these effects for a character, but try to balance the potency of each if you take more than one, so you aren't completely kicking the shit out of them. Vestiges of these effects can linger throughout the rest of the day, but in a significantly reduced capacity. ► DUTY & PASSION: All at once, characters with these alignments will feel an intense sense of fear and grief, as if they have lost something extremely precious to them. Generally speaking, this will manifest as a sort of panic or desperation to save whatever that thing is - but not being entirely clear on where they have to go or what they have to do to accomplish it. This can very well trigger some brash and irrational actions as they sort out this abrupt feeling of urgency. 1) Soon after the feeling begins, affected characters will feel empathically drawn to the characters suffering from the effects listed for Hope & Love, even if they are not normally the sort to be so concerned for others. This can go as far as having them be aggressively protective to the point that they will conflict with each other over it. 2) Along with that feeling of being drawn to protect them, all characters will feel an intensified kinship with all the other player characters - from both labels. This feeling of kinship won't cause them to know anything more about each other than they did before, but it will cause them to feel like much closer friends than they actually are. These effects will last from anywhere as short at 15 minutes to as long as 5 hours. After that period has ended, all these empathetic effects will fade off on their own. Any network posts made in the chaos will be deleted by the execs after the 5 hours period has closed, if not sooner. By the end of the day, Lesedi Santiago and Edward Blanche will announce their return, and bans from leaving HQ will be lifted. They will not acknowledge the events of the morning unless someone goes to ask them about it. “We've come too far to give up who we are. So, let's raise the bar and our cups to the stars.” |
Lenneth Valkyrie (Meril) | Virgo | Duty
Fear, panic, grief -- Meril rarely felt any emotions with great intensity, and never these. Little surprise that their grip on her left her confused and trembling, struggling to comprehend what she felt. Uncertain and driven to rash decisions, Meril made the only logical conclusion: what she feared losing was her band, and so she had to find them.
So a petite woman with a long silver braid stormed through the hallways of the Virgo headquarters, fire in her eyes and determination in every fiber of her being. Her right hand clutched the base of an ornamental statue she'd snatched on her way out of the penthouse. And she was in an unholy fury indeed -- she smashed through everything in her way, be it a door or a personal chef's cart or a person. Kicking, trampling, and even bashing with the statue cleared her path as she hunted her band. The only ones safe from her rampage were fellow musicians, and they alone seemed capable of eliciting any acknowledgment out of her besides mindless, livid determination.
2.
Once people had finally gotten Meril back into her quarter, she at least refrained from kicking the door down and stomping out again. Enough sense had returned to her that she knew she was behaving madly. But that didn't make the feelings go away!
The woman paced like a caged animal, storming from room to room and upsetting things in her wake. Occasionally she grabbed a nearby object as if to wield it like a weapon, the way she'd slung about that statue before -- but there was never anything to strike, and she invariably tossed it down without any further regard before she could do harm.
By now, she was fuming -- at herself, at her feelings, at the world.
3.
She also sent messages to those very few people she knows. All the rage in the world won't keep her from making sure they're okay.
2
"Meril. I'm going to beat the shit out of a punching bag. You wanna come with?"
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...says the woman who put a hole in the wall and has bandaged her knuckles.
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Decided, she stalked for the door, trusting Lora to keep up.
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-and that's more right, that's more her, than that obsessive need like an itch.
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Here was the gym. Away from the various treadmill types and weights there were some bags, ranging from stuffed torsos rooted to the ground to traditional hanging bags. "You ever played with these before?"
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3: let me know if this doesn't work
FROM: ikarelin@virgoentertainment.vgo
I'm okay. I'm more worried about my band
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I am afraid for my friends.
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[ Granted, Pao-Lin doesn't have the best health in general, so hers could be explained in other ways. But Luce had collapsed before Ivan... had his exam, and now the Doctor is fallen to whatever's going on. Ivan blames ghosts. ]
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Let's try to keep them calm and still. They're going to hurt themselves more like this
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