Interdimensional Managers (
interdimanagers) wrote in
interstellar55552015-11-09 12:45 am
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☆TRACK IV: COME TOO FAR
Who: Everyone!
What: Something explodes in the distance. In a figurative sense.
When: November 6th.
Where: Anywhere you are.
Warnings: ???
What: Something explodes in the distance. In a figurative sense.
When: November 6th.
Where: Anywhere you are.
Warnings: ???
“Like the legend of the Phoenix, All ends with beginnings, What keeps the planets spinning, The force from the beginning.” ☆COME TOO FAR On November 6th, the sudden lockdown of Pride Records and Virgo Entertainment finally ends. But not before some unseen actions have their consequences.![]() Due to the nature of the conflict, none of you can be there to see it, but that doesn't mean it can't be felt. In the morning of the 6th, something cries out to you spiritually - like the voice of a guardian angel, or a haunting ghost. Something, somewhere, is calling on you for aid. Pleading for you to lend it your power. Whether or not you consciously agree, you'll feel a connection stronger than anything you've felt up till this point, like whatever this creature is is somehow in the room with you, or maybe like you're with it. What happens next depends on your alignment. ► LOVE & HOPE: All at once, characters with these alignments will feel as if they have taken a deep, spiritual blow - much like having someone clasp their hand around your "soul" and attempt to snuff it out. The attack itself will be brutal but brief. It's the after effects that linger, which may be any of the following: 1) Lingering spiritual pain that triggers symptoms akin to a fever in the body. It may also trigger effects such as nosebleeds and other signs of intense stress. 2) Forgetting everything except the memories you've regained. 3) A feeling of being desperately alone. How your character reacts to this feeling can vary, but the most common response will be seeking comfort from anyone nearby, even if you are not usually the sort of person to do that. These effects will last from anywhere as short at 15 minutes to as long as 5 hours. You can pick more than one of these effects for a character, but try to balance the potency of each if you take more than one, so you aren't completely kicking the shit out of them. Vestiges of these effects can linger throughout the rest of the day, but in a significantly reduced capacity. ► DUTY & PASSION: All at once, characters with these alignments will feel an intense sense of fear and grief, as if they have lost something extremely precious to them. Generally speaking, this will manifest as a sort of panic or desperation to save whatever that thing is - but not being entirely clear on where they have to go or what they have to do to accomplish it. This can very well trigger some brash and irrational actions as they sort out this abrupt feeling of urgency. 1) Soon after the feeling begins, affected characters will feel empathically drawn to the characters suffering from the effects listed for Hope & Love, even if they are not normally the sort to be so concerned for others. This can go as far as having them be aggressively protective to the point that they will conflict with each other over it. 2) Along with that feeling of being drawn to protect them, all characters will feel an intensified kinship with all the other player characters - from both labels. This feeling of kinship won't cause them to know anything more about each other than they did before, but it will cause them to feel like much closer friends than they actually are. These effects will last from anywhere as short at 15 minutes to as long as 5 hours. After that period has ended, all these empathetic effects will fade off on their own. Any network posts made in the chaos will be deleted by the execs after the 5 hours period has closed, if not sooner. By the end of the day, Lesedi Santiago and Edward Blanche will announce their return, and bans from leaving HQ will be lifted. They will not acknowledge the events of the morning unless someone goes to ask them about it. “We've come too far to give up who we are. So, let's raise the bar and our cups to the stars.” |
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Ankh?
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[Sorry Luce, he was scrubbing at his chest as if he wanted to tug on something but there was nothing there, just the worn shirt that was sticking to him from sweat. He curled in to himself a little trying to find an end to the hollowness, even if he knew that it would never really end.]
The pieces are missing.
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What pieces, Ankh?
[A steady and gentle voice. That'll help, right?]
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I dunno...
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Do you want to come back to my place? Away from everyone else until you can get yourself together?
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[It was weak, but he was becoming more and more like himself.]
Yeah, I think that'll be for the best.
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[Pushing herself up, she offers him her hand.]
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Do you feel dizzy? Nauseous?
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[No, he couldn't tell her what he meant by that. Everything had a weird doubled quality to it, like he was seeing it all through two sets of eyes. This of course made walking a little difficult because he had to stop and squint before deciding on where objects really were standing.]
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Howso? Do you mean vision, or, um...
[That's all she can really think of for right now.]
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[It helps to cover his one eye, also helps with the headache. When he gets somewhere to sit, he was so pulling a blanket over his head.]
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[Reaching the elevator, she calls for it.]
You'll be alright. I promise. We'll get you somewhere where you can lay down, and that'll be fine.
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No, this was normal, the rest is too human.
He shook the voice away and breathed out slowly.]
Thank you, Luce.
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[It seems like an easy thing to be with Luce- social and friendly as she is- but it seems to mean something especially right now. Ankh- and Greg, and others that are simply outside her reach- they're all so very important.]
[The elevator doors open, and she helps Ankh into them.]
I won't let anything happen to you while I'm around. I promise.