Interdimensional Managers (
interdimanagers) wrote in
interstellar55552016-01-19 04:25 pm
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☆TRACK VI: THE NEW AMERICANA
Who: All the rescuers...and DAFT PUNK.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.
“Viral mess turned dreams into an empire. Self-made success now she rolls with Rockefellers. Survival of the richest, the city's ours until the fall. But we don't feel like outsiders at all.” ☆THE NEW AMERICANA ![]() Your arrival on Tera doesn’t exactly happen with a bang – though maybe that’s a good thing, given that this is supposedly a stealth operation. The ship firsts touches down somewhere in the ocean, at which point it hovers above the waves for a few hours while Shep “touches base” with some “contacts.” This is your time to get ready, to collect any gear you’ve been assigned, and to talk over initial plans with your new teammates. You’ve been given a rough outline of what to expect upon reaching actual land. You’re going to be dropped off in the ring of forested land outside of the city, at which point you are to access a hidden stash of supplies that has been planted there for you and head into the city, where a second stash of supplies will be waiting for you in the outer ring of the city. It will probably be a long walk. From the onboard supplies everyone will be given the following:
☆STASH NUMBER ONE: THE FOREST Once Shep has made sure things are prepared and everyone has their stuff, the ship will very briefly skirt close enough to the shore for people to disembark. The beach seems totally free of witnesses, and once you’ve hit land it’s a short run to the tree line. A few random people will have map information uploaded into their communicators (Usagi, Saitama, Reborn, Pearl, and Sparks Nevada are the lucky winners) and will be put in charge of making sure everyone navigates to the first stash correctly, and then into the outskirts of the city where a meet-up point and a second stash of equipment is located. The directions are not complicated, but it’s a lot of people to shepherd around incognito. How everybody handles this is completely up to the characters.Meanwhile, Shep is piloting the ship back off into the ocean to hide it somewhere. He says he’ll meet you in the city at some point, and that he’ll keep in contact via the communicators. Stay safe, and good luck! The first stash is about a twenty minute walk into the forest, and should be found with relative ease. It is basically just a few large, plastic tubs buried beneath soil and moss, and has to be dug up like treasure. Inside of it lies the following:
From there, the maps only lead further into the city. ☆STASH NUMBER TWO: CITY BOUND ![]() You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings. You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. If the navigation team holds true, you'll be able to make it to the next stash in good time. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things. The place you end up at is, unsurprisingly, a warehouse. One of the few entirely flat buildings in the cityscape, the maps will lead into the center of the building. You try the door. It opens. When you go inside, you aren't alone. The floor is littered in blankets and what passes for foam mattresses. Waiting with them is the silver helmeted figure from the welcome card earlier. They usher you in hastily and ask you some cursory questions about whether you've been followed. When they seem satisfied, they'll tell you that you can spend the night here. "This is the first and last time you can stay here," they'll say, gesturing around. "This was Gold and I's launchpad for the last little while, and we're junking it after this. I recommend you follow our example. Don't stay any one place too long, and don't travel in one huge group. If you do that, one bad night will pin you all down." Silver will pass out what is apparently enough fake IDs for everyone in the ship - complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. They made them themselves so they expect they are excellent quality, but you can never be too careful. "...Most importantly," they'll finish. "Don't go looking for the prisoners right now, as much as you might want to. If you fuck that up, you'll fuck this up for everyone - and I'll tell you right now, other people have already invested a lot more blood and tears into this than you have. Respect that." Silver will stay for a few more hours, and then Gold will appear to take over, bringing snacks and hot chocolate with them. Get a good sleep, you'll need it. “We are the new Americana. High on legal marijuana, Raised on Biggie and Nirvana. We are the new Americana.” |
no subject
Second best is getting as many people out as we can and making a run for it. It would probably set them back. But...there are plenty of people here that know what's going on, but choose to follow anyway. So they'd probably just fall back on those guys.
no subject
Hang on, they got a support system here?
...that's why you don't want us talkin' to anyone, ain't it. [No sense giving information away to the enemy.]
no subject
[It's a low buzz on the digitizer, a sound of resentful agreement.]
A lot of them are people that used to be their slaves, but managed to prove they were worth while enough to not be constantly under the exec's heels. A lot of them have the magic just talking about. They're just as big of threats as anybody else.
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[And because this is too big to let go:] An' you didn't answer me - what do we need to do to win it all? 'Cause I ain't leavin' anyone behind.
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I don't know what you're looking for, here. You want it to stop? You kill Santiago and Blanche. Hope nobody tries to follow in their footsteps. That's all there is.
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[And then his knees nearly give out anyway, for a completely different reason. Death is an ugly pronouncement coming from someone who's supposed to be spearheading this whole operation. J falls silent, trying to process that - trying to imagine a tune going silent, leaving a gap in the Music-]
[Nope. Nothing doing.]
You brought me here to save these people, and that's what I'm gonna do. You want someone dead, you talk to someone else, 'cause I am not doing that.
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You asked me a question.
[They step towards him.]
You asked what you have to do to make it stop, and I told you. Don't you dare ride in on your high horse and act like I am making unreasonable demands of you when I haven't demanded a single god damned thing.
no subject
[But he still can't let go, managing words between breaths.]
I told you- I hear souls- an' you told me- to end- two of 'em. Forgive me- for not likin'- your answer!
[Answering anger with anger is probably not the smartest move, but J's filter is dead in the water and it's all he can think right now.]
no subject
Some souls aren't worth a hell of a lot. I thought you'd be more interested in protecting the innocent ones.
The fuck are you even doing?
no subject
Tryin'- not- to pass out.
[It's hard to debate philosophy when you can't catch your breath.]
no subject
Why? Are you ill?
[Mentally ill, perhaps.]
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It's- your tune. Back- off!
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Idiot.
no subject
[The anger cuts out and J slumps, taking deep breaths and trying to get himself back in tempo. Silver's tune is still there, large and imposing as ever, but after surviving his anger, J could deal with the shift back to neutral. It wasn't fun, but he'd live.]
[He finally catches his breath and pushes himself to his feet, unsteady but still upright, looking to where Silver's gone. When he speaks, it's quiet, but it carries.]
What are you?
[Some days, he just doesn't know when to keep his mouth shut. This is obviously one of them.]
no subject
That's complicated. Why don't you take a nap and think about it.
no subject
Point taken.
[It's about as neutral as he can make it, now that his common sense is back in gear.]