interdimanagers: (Default)
Interdimensional Managers ([personal profile] interdimanagers) wrote in [community profile] interstellar55552016-01-19 04:25 pm

☆TRACK VI: THE NEW AMERICANA

Who: All the rescuers...and DAFT PUNK.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.

“Viral mess turned dreams into an empire.
Self-made success now she rolls with Rockefellers.
Survival of the richest, the city's ours until the fall.
But we don't feel like outsiders at all.”

☆THE NEW AMERICANA



Your arrival on Tera doesn’t exactly happen with a bang – though maybe that’s a good thing, given that this is supposedly a stealth operation. The ship firsts touches down somewhere in the ocean, at which point it hovers above the waves for a few hours while Shep “touches base” with some “contacts.”

This is your time to get ready, to collect any gear you’ve been assigned, and to talk over initial plans with your new teammates. You’ve been given a rough outline of what to expect upon reaching actual land. You’re going to be dropped off in the ring of forested land outside of the city, at which point you are to access a hidden stash of supplies that has been planted there for you and head into the city, where a second stash of supplies will be waiting for you in the outer ring of the city.

It will probably be a long walk. From the onboard supplies everyone will be given the following:

  • ENGLISH LANGUAGE TRAINING: if your character doesn’t already speak English, they will be given some time with a crown like technological device that seems the be able to psychically teach people languages at a rapid pace. Whatever has been enabling communication so far won’t cover you once you enter the city, so it’s important that you’re prepared. How easily a person’s brain accepts this information will vary based on unseen neurological factors, and can range from perfect fluency to an uneasy second language. (On an OOC level, whether or not your character struggles with picking up English is completely up to you.) Most of this training will be done on the trip to Tera.
  • THEIR DESIGNATED TOOLS: any items your character was designated on your application will be given to them now. They’ll have some degree of choice in what they get, but everything is limited in supply. There are manuals for everything, but how much you can be fucked to read them will vary. Also, some of them aren’t in English or anything else even remotely recognizable.
  • COMMUNICATION DEVICES: Everybody will get a communicator, which are worn around the back of your ear and project a holographic field over your eyes when activated. The device itself must be manually switched on with your fingers, and from there on out your exact method of controlling it depends on the settings. Some of the more basic functions can be manipulated with “brain waves” (though nothing very complicated) and the rest is mostly voice or touch activated, though you can also set it up to be controlled with blinking and eye movement if you are a “pro”. Its functions include voice, voice-to-text, and a sort of janky manual text mode that you have to touch the screen to use. Video chat is not available, though it is capable of recording video from your POV to be shared manually after the fact. It can also share still images. Various channels can be set up and accessed, both private and public, much like a Teamspeak server is used in gaming.
  • HOLO EMITTERS (LIMITED): The amount of these available are limited by “plot convenience.” Do you want your character to have to struggle with their alien appearance to get by constantly? Then imagine there wasn’t enough of them to go around and your character was unlikely or benevolent enough to not receive one. Would you rather they have access to one? Then you can have one. A holo emitter is capable of projecting a holographic image around your character and disguising their appearance, the complexity of which is entirely up to you. The major problems with it are that 1) it can’t conceal things that the hologram doesn’t actually touch – cow horns could be covered in a hologram to look like a hat, but it couldn’t make them look as if there is nothing there at all, and 2) the holograms have no mass, and so if anyone tries to touch them they’ll realize they are just light projections. Also, like most of the equipment, they only work for a few hours before running out of power.


☆STASH NUMBER ONE: THE FOREST
Once Shep has made sure things are prepared and everyone has their stuff, the ship will very briefly skirt close enough to the shore for people to disembark. The beach seems totally free of witnesses, and once you’ve hit land it’s a short run to the tree line. A few random people will have map information uploaded into their communicators (Usagi, Saitama, Reborn, Pearl, and Sparks Nevada are the lucky winners) and will be put in charge of making sure everyone navigates to the first stash correctly, and then into the outskirts of the city where a meet-up point and a second stash of equipment is located. The directions are not complicated, but it’s a lot of people to shepherd around incognito. How everybody handles this is completely up to the characters.

Meanwhile, Shep is piloting the ship back off into the ocean to hide it somewhere. He says he’ll meet you in the city at some point, and that he’ll keep in contact via the communicators. Stay safe, and good luck!

The first stash is about a twenty minute walk into the forest, and should be found with relative ease. It is basically just a few large, plastic tubs buried beneath soil and moss, and has to be dug up like treasure. Inside of it lies the following:

  • AMERICANA DISGUISES: Clothing, make up, the works – everything the average joe needs to pass themselves off as a resident of Vista City. Outfits are perhaps a bit more eccentric and flashy than you’re used to...or maybe a bit less, depending where you come from. Either way, it’s a specific look, and there should be enough here to accommodate new outfits for all the humanoids. If you’re a horse, you’re sort of on your own. What your character ends up with is up to you, though “space rave” is a good way to describe common aesthetics. There are also a lot of hooded coats, hats, and other articles that would be good for hiding inhuman characteristics.
  • RATIONS: Enough food at water, tightly compact, to last everyone for a few days. It’s going to start to run out quickly, though, so the group is going to need some breadwinners sooner rather than later.
  • A WELCOME CARD: A welcome message from these two with their selfie printed on the front. Written inside are the following messages: “Glad you could make It! ♥ –Gold” and ”Welcome to hell. ☺ -Silver”. They are both in the same handwriting.

From there, the maps only lead further into the city.

☆STASH NUMBER TWO: CITY BOUND



You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.

You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. If the navigation team holds true, you'll be able to make it to the next stash in good time. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.

The place you end up at is, unsurprisingly, a warehouse. One of the few entirely flat buildings in the cityscape, the maps will lead into the center of the building. You try the door. It opens. When you go inside, you aren't alone.

The floor is littered in blankets and what passes for foam mattresses. Waiting with them is the silver helmeted figure from the welcome card earlier. They usher you in hastily and ask you some cursory questions about whether you've been followed. When they seem satisfied, they'll tell you that you can spend the night here.

"This is the first and last time you can stay here," they'll say, gesturing around. "This was Gold and I's launchpad for the last little while, and we're junking it after this. I recommend you follow our example. Don't stay any one place too long, and don't travel in one huge group. If you do that, one bad night will pin you all down."

Silver will pass out what is apparently enough fake IDs for everyone in the ship - complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. They made them themselves so they expect they are excellent quality, but you can never be too careful.

"...Most importantly," they'll finish. "Don't go looking for the prisoners right now, as much as you might want to. If you fuck that up, you'll fuck this up for everyone - and I'll tell you right now, other people have already invested a lot more blood and tears into this than you have. Respect that."

Silver will stay for a few more hours, and then Gold will appear to take over, bringing snacks and hot chocolate with them. Get a good sleep, you'll need it.

“We are the new Americana.
High on legal marijuana,
Raised on Biggie and Nirvana.
We are the new Americana.”
eba02: (Shine a light on me)

[personal profile] eba02 2016-01-20 05:59 am (UTC)(link)
J takes their hand and shakes it. Polite kid, huh.

He hears the surprise in Frisk's tune, and...yeah, he was a little too specific, huh. On one hand, he really should reel it in - he'd concealed his music sense too long to give the game away; on the other hand, if it helped with communication, it might be a good thing. Plus, evidently it was in the paperwork that got passed around between recruiters, so it's not exactly classified anymore. Heck, it might even help people out if they knew what he could do - to an extent, at least.

Well, Frisk seems to be rolling with it, at least. "Thanks. I've had a while to figure it out." He shrugs. "I'm happy to do the talkin' if it's easier on you."
determinate: (❤ seen the surface)

[personal profile] determinate 2016-01-21 04:59 am (UTC)(link)
That actually would be pretty helpful. They got too used to monsters - they're better at understanding, and after a while Frisk felt more comfortable talking to them anyway. They smile and nod in acceptance. Maybe not forever. They do like most of the people here. The ones they don't are mostly just ones they haven't actually met yet. It'll get easier.

Everyone came here for one reason, after all. It's a reason that's pretty important to Frisk. Did they take your friends?
eba02: (Shine a light on me)

[personal profile] eba02 2016-01-23 07:47 pm (UTC)(link)
"Gotcha." They sound like a pretty friendly kid, at least.

"No. I think I'm one of the lucky ones that way." J settles in a bit, leaning back. "I'm pretty good with music, so I got asked to help. Told 'em yes." He looks at Frisk. "What about you?"
determinate: (❤ human beings)

[personal profile] determinate 2016-01-24 01:44 am (UTC)(link)
That question certainly sparks a spike of worry from Frisk, if J can sense that kind of thing. My friend Sans and my mom. They're still pretty upset about Toriel. Not that they aren't about Sans too, but before talking to Silver they'd thought that she, at least, had gotten out. Their expression is still stoic as usual.

Thanks for coming. That's really nice of you. They like to think they'd have done the same even if it were only a group of strangers. Maybe not without telling anyone at home first though.
eba02: (Hello from the outside)

[personal profile] eba02 2016-01-24 09:27 am (UTC)(link)
J can definitely hear that worry, and there's a good reason for it: they stole Frisk's mom. Some part of his brain stutters and refuses to process that for a second or two. They're stealing parents and breaking kids and-

Well, J came here for a reason, and this is certainly part of it.

He reaches out and lays a hand lightly on Frisk's shoulder, ready to pull away if they sound like they don't like it. "'M sorry." That's not enough. "What're they like? I'll keep an eye out for 'em."

Honestly, he's a little taken aback by the thanks. He hasn't done anything yet, and he's not used to getting thanked for what he does do - usually he just basks in the satisfaction of a job well done. "Of course," he finally manages. "People are in trouble - what am I gonna do, say no?" He says it like it's not even an option - which, for him, it isn't.
determinate: (❤ listen)

[personal profile] determinate 2016-01-25 04:49 am (UTC)(link)
Frisk seems okay with the physical contact. They shrug, but it's not in response to the weight of J's hand on their shoulder; it's just meant as a reply. Some people would say no. It'd be nice to think they wouldn't, but they're not that naive.

Rather than answer his first question in words, they flick through a few things on their phone before showing J a picture. There's not much of a family resemblance, so after a second they indicate Toriel. "Her. Him too." They also point to Sans.

They're aware the picture isn't what they look like now. But it's an easy place to start for them. People always have questions about the monster thing.
eba02: (I'm looking and I just can't see)

[personal profile] eba02 2016-01-28 02:21 am (UTC)(link)
From the moment Frisk pulls up the photo, J's eyes are on one thing: Bone Man. He'd met the skeleton in a dream, and now...well, it makes sense someone would come for him. It's just heartbreaking that it's up to a kid to rescue their family, regardless of whether they'd done it before or not. "I've seen him before," he says. "In the dreams before we all got recruited - I met him there." He takes a moment, mentally replaying what he can remember of that conversation. "So he is usually a skeleton, huh."
determinate: (❤ feeling blue)

[personal profile] determinate 2016-01-28 04:24 am (UTC)(link)
Frisk brightens at that.

Me too! And Mr. Universe. I promised to watch him play. Considering the circumstances, they can't really find it in themself to get excited about going to concerts, but it'd be good to see their lost friends again. Maybe Sans will be happier when he's playing music. It wouldn't be a real happiness, but if he's got to be kidnapped and brainwashed, they'd rather he weren't unhappy while he's waiting. Yeah, he's a skeleton. So is his brother. He didn't remember about him.

This is clearly, in Frisk's mind, the worst possible thing.

I wanted to fix it before Papyrus saw. It'd be bad. They've never seen Papyrus truly upset. He's...hard to hurt, they guess. Doesn't mean they want to experience it now.