Interdimensional Managers (
interdimanagers) wrote in
interstellar55552016-01-19 04:25 pm
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☆TRACK VI: THE NEW AMERICANA
Who: All the rescuers...and DAFT PUNK.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.
“Viral mess turned dreams into an empire. Self-made success now she rolls with Rockefellers. Survival of the richest, the city's ours until the fall. But we don't feel like outsiders at all.” ☆THE NEW AMERICANA ![]() Your arrival on Tera doesn’t exactly happen with a bang – though maybe that’s a good thing, given that this is supposedly a stealth operation. The ship firsts touches down somewhere in the ocean, at which point it hovers above the waves for a few hours while Shep “touches base” with some “contacts.” This is your time to get ready, to collect any gear you’ve been assigned, and to talk over initial plans with your new teammates. You’ve been given a rough outline of what to expect upon reaching actual land. You’re going to be dropped off in the ring of forested land outside of the city, at which point you are to access a hidden stash of supplies that has been planted there for you and head into the city, where a second stash of supplies will be waiting for you in the outer ring of the city. It will probably be a long walk. From the onboard supplies everyone will be given the following:
☆STASH NUMBER ONE: THE FOREST Once Shep has made sure things are prepared and everyone has their stuff, the ship will very briefly skirt close enough to the shore for people to disembark. The beach seems totally free of witnesses, and once you’ve hit land it’s a short run to the tree line. A few random people will have map information uploaded into their communicators (Usagi, Saitama, Reborn, Pearl, and Sparks Nevada are the lucky winners) and will be put in charge of making sure everyone navigates to the first stash correctly, and then into the outskirts of the city where a meet-up point and a second stash of equipment is located. The directions are not complicated, but it’s a lot of people to shepherd around incognito. How everybody handles this is completely up to the characters.Meanwhile, Shep is piloting the ship back off into the ocean to hide it somewhere. He says he’ll meet you in the city at some point, and that he’ll keep in contact via the communicators. Stay safe, and good luck! The first stash is about a twenty minute walk into the forest, and should be found with relative ease. It is basically just a few large, plastic tubs buried beneath soil and moss, and has to be dug up like treasure. Inside of it lies the following:
From there, the maps only lead further into the city. ☆STASH NUMBER TWO: CITY BOUND ![]() You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings. You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. If the navigation team holds true, you'll be able to make it to the next stash in good time. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things. The place you end up at is, unsurprisingly, a warehouse. One of the few entirely flat buildings in the cityscape, the maps will lead into the center of the building. You try the door. It opens. When you go inside, you aren't alone. The floor is littered in blankets and what passes for foam mattresses. Waiting with them is the silver helmeted figure from the welcome card earlier. They usher you in hastily and ask you some cursory questions about whether you've been followed. When they seem satisfied, they'll tell you that you can spend the night here. "This is the first and last time you can stay here," they'll say, gesturing around. "This was Gold and I's launchpad for the last little while, and we're junking it after this. I recommend you follow our example. Don't stay any one place too long, and don't travel in one huge group. If you do that, one bad night will pin you all down." Silver will pass out what is apparently enough fake IDs for everyone in the ship - complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. They made them themselves so they expect they are excellent quality, but you can never be too careful. "...Most importantly," they'll finish. "Don't go looking for the prisoners right now, as much as you might want to. If you fuck that up, you'll fuck this up for everyone - and I'll tell you right now, other people have already invested a lot more blood and tears into this than you have. Respect that." Silver will stay for a few more hours, and then Gold will appear to take over, bringing snacks and hot chocolate with them. Get a good sleep, you'll need it. “We are the new Americana. High on legal marijuana, Raised on Biggie and Nirvana. We are the new Americana.” |
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He hears the surprise in Frisk's tune, and...yeah, he was a little too specific, huh. On one hand, he really should reel it in - he'd concealed his music sense too long to give the game away; on the other hand, if it helped with communication, it might be a good thing. Plus, evidently it was in the paperwork that got passed around between recruiters, so it's not exactly classified anymore. Heck, it might even help people out if they knew what he could do - to an extent, at least.
Well, Frisk seems to be rolling with it, at least. "Thanks. I've had a while to figure it out." He shrugs. "I'm happy to do the talkin' if it's easier on you."
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Everyone came here for one reason, after all. It's a reason that's pretty important to Frisk. Did they take your friends?
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"No. I think I'm one of the lucky ones that way." J settles in a bit, leaning back. "I'm pretty good with music, so I got asked to help. Told 'em yes." He looks at Frisk. "What about you?"
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Thanks for coming. That's really nice of you. They like to think they'd have done the same even if it were only a group of strangers. Maybe not without telling anyone at home first though.
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Well, J came here for a reason, and this is certainly part of it.
He reaches out and lays a hand lightly on Frisk's shoulder, ready to pull away if they sound like they don't like it. "'M sorry." That's not enough. "What're they like? I'll keep an eye out for 'em."
Honestly, he's a little taken aback by the thanks. He hasn't done anything yet, and he's not used to getting thanked for what he does do - usually he just basks in the satisfaction of a job well done. "Of course," he finally manages. "People are in trouble - what am I gonna do, say no?" He says it like it's not even an option - which, for him, it isn't.
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Rather than answer his first question in words, they flick through a few things on their phone before showing J a picture. There's not much of a family resemblance, so after a second they indicate Toriel. "Her. Him too." They also point to Sans.
They're aware the picture isn't what they look like now. But it's an easy place to start for them. People always have questions about the monster thing.
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Me too! And Mr. Universe. I promised to watch him play. Considering the circumstances, they can't really find it in themself to get excited about going to concerts, but it'd be good to see their lost friends again. Maybe Sans will be happier when he's playing music. It wouldn't be a real happiness, but if he's got to be kidnapped and brainwashed, they'd rather he weren't unhappy while he's waiting. Yeah, he's a skeleton. So is his brother. He didn't remember about him.
This is clearly, in Frisk's mind, the worst possible thing.
I wanted to fix it before Papyrus saw. It'd be bad. They've never seen Papyrus truly upset. He's...hard to hurt, they guess. Doesn't mean they want to experience it now.