Interdimensional Managers (
interdimanagers) wrote in
interstellar55552016-01-19 04:25 pm
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☆TRACK VI: THE NEW AMERICANA
Who: All the rescuers...and DAFT PUNK.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.
“Viral mess turned dreams into an empire. Self-made success now she rolls with Rockefellers. Survival of the richest, the city's ours until the fall. But we don't feel like outsiders at all.” ☆THE NEW AMERICANA ![]() Your arrival on Tera doesn’t exactly happen with a bang – though maybe that’s a good thing, given that this is supposedly a stealth operation. The ship firsts touches down somewhere in the ocean, at which point it hovers above the waves for a few hours while Shep “touches base” with some “contacts.” This is your time to get ready, to collect any gear you’ve been assigned, and to talk over initial plans with your new teammates. You’ve been given a rough outline of what to expect upon reaching actual land. You’re going to be dropped off in the ring of forested land outside of the city, at which point you are to access a hidden stash of supplies that has been planted there for you and head into the city, where a second stash of supplies will be waiting for you in the outer ring of the city. It will probably be a long walk. From the onboard supplies everyone will be given the following:
☆STASH NUMBER ONE: THE FOREST Once Shep has made sure things are prepared and everyone has their stuff, the ship will very briefly skirt close enough to the shore for people to disembark. The beach seems totally free of witnesses, and once you’ve hit land it’s a short run to the tree line. A few random people will have map information uploaded into their communicators (Usagi, Saitama, Reborn, Pearl, and Sparks Nevada are the lucky winners) and will be put in charge of making sure everyone navigates to the first stash correctly, and then into the outskirts of the city where a meet-up point and a second stash of equipment is located. The directions are not complicated, but it’s a lot of people to shepherd around incognito. How everybody handles this is completely up to the characters.Meanwhile, Shep is piloting the ship back off into the ocean to hide it somewhere. He says he’ll meet you in the city at some point, and that he’ll keep in contact via the communicators. Stay safe, and good luck! The first stash is about a twenty minute walk into the forest, and should be found with relative ease. It is basically just a few large, plastic tubs buried beneath soil and moss, and has to be dug up like treasure. Inside of it lies the following:
From there, the maps only lead further into the city. ☆STASH NUMBER TWO: CITY BOUND ![]() You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings. You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. If the navigation team holds true, you'll be able to make it to the next stash in good time. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things. The place you end up at is, unsurprisingly, a warehouse. One of the few entirely flat buildings in the cityscape, the maps will lead into the center of the building. You try the door. It opens. When you go inside, you aren't alone. The floor is littered in blankets and what passes for foam mattresses. Waiting with them is the silver helmeted figure from the welcome card earlier. They usher you in hastily and ask you some cursory questions about whether you've been followed. When they seem satisfied, they'll tell you that you can spend the night here. "This is the first and last time you can stay here," they'll say, gesturing around. "This was Gold and I's launchpad for the last little while, and we're junking it after this. I recommend you follow our example. Don't stay any one place too long, and don't travel in one huge group. If you do that, one bad night will pin you all down." Silver will pass out what is apparently enough fake IDs for everyone in the ship - complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. They made them themselves so they expect they are excellent quality, but you can never be too careful. "...Most importantly," they'll finish. "Don't go looking for the prisoners right now, as much as you might want to. If you fuck that up, you'll fuck this up for everyone - and I'll tell you right now, other people have already invested a lot more blood and tears into this than you have. Respect that." Silver will stay for a few more hours, and then Gold will appear to take over, bringing snacks and hot chocolate with them. Get a good sleep, you'll need it. “We are the new Americana. High on legal marijuana, Raised on Biggie and Nirvana. We are the new Americana.” |
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[There's a telling pause in her words, a nervous swallow. No, she's not really a veteran or a fighter. Just a kid. But she's here for a reason.]
Aliens, they said, right? Green men from mars or something should stand out at least.
[Nozomi...]
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Aren't we the aliens, though? This is their home, not ours, so we're the invaders.
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No, I don't think so. I mean they invaded our homes first. This is like a...counter invasion.
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[Leaving this place in any other shape would only be doing half the job.]
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[She hadn't actually considered the possibility. But then, wait, actually she probably should have. Because Riza raises an excellent point.]
I guess we could probably break all their machines, for sure.
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If we only save those here now, what's to stop them from coming and taking them again? Or us next time?
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[Surely not the entire planet?]
Not every person on this planet is a bad guy, I hope...
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[In this case the record companies.]
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[It definitely fits.]
This place doesn't even look all that bad. Like, just any other place, really.
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[Not even Central could compare. Vista City itself is a whole new world as far as Riza's concerned.]
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Mmm. Probably. [There's a thoughtful pause as she tries to wrap her head around that...a person who didn't live in big cities was a little foreign to her, but then maybe this woman's a country girl.] I'm Nozomi.
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[She looks over Nozomi as they're walking, trying to figure out what the one in charge of recruitment was thinking.]
You've never had to deal with anything like this before have you? Are you sure you're going to be able to handle it?
[Not that she's so sure about herself given her lack of knowledge, she's going to be at a distinct disadvantage.]
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[Nozomi answers that quickly, openly, and without reluctance. She knows better than to lie.]
And I don't know, but I don't think that I have much of a choice. My friends were taken, my other friend is here. I'm not willing to just sit and ignore it. So I'll have to learn on the move.
[And that's something she's good at.]
But to be fair, what do you know about the music industry?
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[Are you going to be able to kill someone if it comes down to it Nozomi? Are your friends worth that much to you?]
To be honest? Nothing. I don't even think we have one at home.
[Sure they have music: radio, records, and the like. But nothing as big as this. Then again, their biggest industry is the military.]
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[She'll hesitate to kill, she knows that, but she's mean enough that she'll do it in the end. It's not even necessarily about Maki and Nico. It's about everyone. They need to prevent these guys from coming back.]
And you don't? Then maybe I'll be more useful that way. Because I'm a part of a band, I know how these things go, y'know? Like a spy.
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Maybe we'll be able to help each other out then.
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[Cheerfully said, at least. This person was tough, but gentle too. Just the kind of lady Nozomi got on best with.]
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[There might be a hint of amusement in her tone no matter how straight Riza is playing it.]
We'll just have to see how things go.