interdimanagers: (Default)
Interdimensional Managers ([personal profile] interdimanagers) wrote in [community profile] interstellar55552016-01-19 04:25 pm

☆TRACK VI: THE NEW AMERICANA

Who: All the rescuers...and DAFT PUNK.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.

“Viral mess turned dreams into an empire.
Self-made success now she rolls with Rockefellers.
Survival of the richest, the city's ours until the fall.
But we don't feel like outsiders at all.”

☆THE NEW AMERICANA



Your arrival on Tera doesn’t exactly happen with a bang – though maybe that’s a good thing, given that this is supposedly a stealth operation. The ship firsts touches down somewhere in the ocean, at which point it hovers above the waves for a few hours while Shep “touches base” with some “contacts.”

This is your time to get ready, to collect any gear you’ve been assigned, and to talk over initial plans with your new teammates. You’ve been given a rough outline of what to expect upon reaching actual land. You’re going to be dropped off in the ring of forested land outside of the city, at which point you are to access a hidden stash of supplies that has been planted there for you and head into the city, where a second stash of supplies will be waiting for you in the outer ring of the city.

It will probably be a long walk. From the onboard supplies everyone will be given the following:

  • ENGLISH LANGUAGE TRAINING: if your character doesn’t already speak English, they will be given some time with a crown like technological device that seems the be able to psychically teach people languages at a rapid pace. Whatever has been enabling communication so far won’t cover you once you enter the city, so it’s important that you’re prepared. How easily a person’s brain accepts this information will vary based on unseen neurological factors, and can range from perfect fluency to an uneasy second language. (On an OOC level, whether or not your character struggles with picking up English is completely up to you.) Most of this training will be done on the trip to Tera.
  • THEIR DESIGNATED TOOLS: any items your character was designated on your application will be given to them now. They’ll have some degree of choice in what they get, but everything is limited in supply. There are manuals for everything, but how much you can be fucked to read them will vary. Also, some of them aren’t in English or anything else even remotely recognizable.
  • COMMUNICATION DEVICES: Everybody will get a communicator, which are worn around the back of your ear and project a holographic field over your eyes when activated. The device itself must be manually switched on with your fingers, and from there on out your exact method of controlling it depends on the settings. Some of the more basic functions can be manipulated with “brain waves” (though nothing very complicated) and the rest is mostly voice or touch activated, though you can also set it up to be controlled with blinking and eye movement if you are a “pro”. Its functions include voice, voice-to-text, and a sort of janky manual text mode that you have to touch the screen to use. Video chat is not available, though it is capable of recording video from your POV to be shared manually after the fact. It can also share still images. Various channels can be set up and accessed, both private and public, much like a Teamspeak server is used in gaming.
  • HOLO EMITTERS (LIMITED): The amount of these available are limited by “plot convenience.” Do you want your character to have to struggle with their alien appearance to get by constantly? Then imagine there wasn’t enough of them to go around and your character was unlikely or benevolent enough to not receive one. Would you rather they have access to one? Then you can have one. A holo emitter is capable of projecting a holographic image around your character and disguising their appearance, the complexity of which is entirely up to you. The major problems with it are that 1) it can’t conceal things that the hologram doesn’t actually touch – cow horns could be covered in a hologram to look like a hat, but it couldn’t make them look as if there is nothing there at all, and 2) the holograms have no mass, and so if anyone tries to touch them they’ll realize they are just light projections. Also, like most of the equipment, they only work for a few hours before running out of power.


☆STASH NUMBER ONE: THE FOREST
Once Shep has made sure things are prepared and everyone has their stuff, the ship will very briefly skirt close enough to the shore for people to disembark. The beach seems totally free of witnesses, and once you’ve hit land it’s a short run to the tree line. A few random people will have map information uploaded into their communicators (Usagi, Saitama, Reborn, Pearl, and Sparks Nevada are the lucky winners) and will be put in charge of making sure everyone navigates to the first stash correctly, and then into the outskirts of the city where a meet-up point and a second stash of equipment is located. The directions are not complicated, but it’s a lot of people to shepherd around incognito. How everybody handles this is completely up to the characters.

Meanwhile, Shep is piloting the ship back off into the ocean to hide it somewhere. He says he’ll meet you in the city at some point, and that he’ll keep in contact via the communicators. Stay safe, and good luck!

The first stash is about a twenty minute walk into the forest, and should be found with relative ease. It is basically just a few large, plastic tubs buried beneath soil and moss, and has to be dug up like treasure. Inside of it lies the following:

  • AMERICANA DISGUISES: Clothing, make up, the works – everything the average joe needs to pass themselves off as a resident of Vista City. Outfits are perhaps a bit more eccentric and flashy than you’re used to...or maybe a bit less, depending where you come from. Either way, it’s a specific look, and there should be enough here to accommodate new outfits for all the humanoids. If you’re a horse, you’re sort of on your own. What your character ends up with is up to you, though “space rave” is a good way to describe common aesthetics. There are also a lot of hooded coats, hats, and other articles that would be good for hiding inhuman characteristics.
  • RATIONS: Enough food at water, tightly compact, to last everyone for a few days. It’s going to start to run out quickly, though, so the group is going to need some breadwinners sooner rather than later.
  • A WELCOME CARD: A welcome message from these two with their selfie printed on the front. Written inside are the following messages: “Glad you could make It! ♥ –Gold” and ”Welcome to hell. ☺ -Silver”. They are both in the same handwriting.

From there, the maps only lead further into the city.

☆STASH NUMBER TWO: CITY BOUND



You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.

You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. If the navigation team holds true, you'll be able to make it to the next stash in good time. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.

The place you end up at is, unsurprisingly, a warehouse. One of the few entirely flat buildings in the cityscape, the maps will lead into the center of the building. You try the door. It opens. When you go inside, you aren't alone.

The floor is littered in blankets and what passes for foam mattresses. Waiting with them is the silver helmeted figure from the welcome card earlier. They usher you in hastily and ask you some cursory questions about whether you've been followed. When they seem satisfied, they'll tell you that you can spend the night here.

"This is the first and last time you can stay here," they'll say, gesturing around. "This was Gold and I's launchpad for the last little while, and we're junking it after this. I recommend you follow our example. Don't stay any one place too long, and don't travel in one huge group. If you do that, one bad night will pin you all down."

Silver will pass out what is apparently enough fake IDs for everyone in the ship - complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. They made them themselves so they expect they are excellent quality, but you can never be too careful.

"...Most importantly," they'll finish. "Don't go looking for the prisoners right now, as much as you might want to. If you fuck that up, you'll fuck this up for everyone - and I'll tell you right now, other people have already invested a lot more blood and tears into this than you have. Respect that."

Silver will stay for a few more hours, and then Gold will appear to take over, bringing snacks and hot chocolate with them. Get a good sleep, you'll need it.

“We are the new Americana.
High on legal marijuana,
Raised on Biggie and Nirvana.
We are the new Americana.”
rising_wing: (self doubt)

[personal profile] rising_wing 2016-01-25 04:07 pm (UTC)(link)
Not going to lie, that's going to be a useful ability to have here.

[The boy's being upfront, Riku might as well]

I know a spell that's similar, but this world is messing with my magic.

[He looks down at Kuroko's fake ID with a frown]

Yeah, that's probably a good idea. I'm Richard Highwind.
invisiballman: (surprise)

[personal profile] invisiballman 2016-01-26 04:29 am (UTC)(link)
I think it will. I just need to figure out a way to reapply it to this situation.

[But he doesn't expect that to be too difficult. On the other hand, 'magic' gets a look of interest.]

Magic sounds very useful, if you can get it working again.

[And after a moment, he nods at the introduction.]

Then I'm Kai Takase. It's nice to meet you, Richard.

[First name, no suffix. Kuroko is pretty sure he's getting the hang of this.]
rising_wing: (calm smile)

[personal profile] rising_wing 2016-01-27 03:59 am (UTC)(link)
How does it work for you?

[Maybe if the guy explains it he'll think of how he can use it, or Riku could come up with an idea.]

Magic is... depends on the spell. Most of it's combat oriented. Not suited for stealth.

[He scratches the back of his head, it's probably a good thing he doesn't have all his magic back yet. He's... made a lot of mistakes when those he cares about are in danger. He reminds himself he's better now, he's older, more mature, and a Master.]

Ah, Rick's fine. Richard sounds too weird.
invisiballman: (deadpan)

[personal profile] invisiballman 2016-01-28 06:27 pm (UTC)(link)
[It's been a while since he's had to explain what he does. Kuroko takes a minute to think about the most concise way to put it.]

Some of it is natural. I've always had a naturally low presence. The rest is knowing how to subtly direct the attention of the people around you. A lot of those techniques are based on tricks created for stage magic.

[He nods to acknowledge the correction. Rick it is then.]

Combat skills can be just as useful as stealth, depending on the situation. We'll need everyone's abilities to make it through this.
rising_wing: (calm smile)

[personal profile] rising_wing 2016-01-29 05:13 pm (UTC)(link)
Stage magician, huh? [He grins a little, Sora liked those shows when they younger, he did too, but he pretended to be bored by them.]

That sounds incredible. Must be useful to go unnoticed when you don't want to be.

I'm hoping we don't end up in combat right away. [Kinda a lie, Riku wants very much to go Pride HQ and shove his Keyblade into Santiago's face, but he's got others to think about, and with his magic acting up... he knows he doesn't have chance. That's for later] We have too much leg work to do.
invisiballman: (smirk)

[personal profile] invisiballman 2016-01-31 03:31 am (UTC)(link)
I'm hoping we don't end up in combat at all.

[There may be the tiniest hint of amusement in his voice.]

But I suppose that would be a lot to ask for.

[He pauses for a moment.]

Do you mind if I ask what you intend to do tomorrow?

[Kuroko himself is at a bit of a loss. The people who organized this provided them with a lot of supplies, but no plan. And he's not exactly an expert in covert rescue missions.]
rising_wing: (Default)

[personal profile] rising_wing 2016-02-05 06:18 pm (UTC)(link)
Find someplace to live, mostly. I don't have a preference. I spent a year squatting where ever I could, but Namine.

[He looks over at where's she's sitting.] Well, I have to look out for her.
invisiballman: (smile)

[personal profile] invisiballman 2016-02-06 06:00 pm (UTC)(link)
[Kuroko follows his gaze over to the girl.]

But if you have some experience with living on your own, I'm sure that will help her out a lot.

[But as he looks her over, he can tell there's an innate strength in her too.]

And people often turn out to be tougher than they look.
rising_wing: (smile)

[personal profile] rising_wing 2016-02-08 04:04 am (UTC)(link)
Oh, I know she can take of herself.

[He smiles fondly at her form] She and I were working together for part of that time.

I'm still responsible for her. I'm sure she feels the same about me. She's... like a sister.