Interdimensional Managers (
interdimanagers) wrote in
interstellar55552016-03-09 08:18 pm
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☆MINGLE IN THE CITY
Who: NEWBIES FROM EVERYWHERE.
What: More rescuers and musicians have arrived. This is a non specific mingle log for whatever you want to do that is intro related!
When: March 9th, 2055
Where: Anywhere in Vista City!
Warnings: Could be anything, or possibly nothing.

You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.
You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.
RESCUERS WILL BE GIVEN THE FOLLOWING LOOT:
What: More rescuers and musicians have arrived. This is a non specific mingle log for whatever you want to do that is intro related!
When: March 9th, 2055
Where: Anywhere in Vista City!
Warnings: Could be anything, or possibly nothing.
☆VISTA CITY

You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings.
You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things.
RESCUERS WILL BE GIVEN THE FOLLOWING LOOT:
- ENGLISH LANGUAGE TRAINING: if your character doesn’t already speak English, they will be given some time with a crown like technological device that seems the be able to psychically teach people languages at a rapid pace. Whatever has been enabling communication so far won’t cover you once you enter the city, so it’s important that you’re prepared. How easily a person’s brain accepts this information will vary based on unseen neurological factors, and can range from perfect fluency to an uneasy second language. (On an OOC level, whether or not your character struggles with picking up English is completely up to you.) Most of this training will be done on the trip to Tera.
- THEIR DESIGNATED TOOLS: any items your character was designated on your application will be given to them now. They’ll have some degree of choice in what they get, but everything is limited in supply. There are manuals for everything, but how much you can be fucked to read them will vary. Also, some of them aren’t in English or anything else even remotely recognizable.
- COMMUNICATION DEVICES: Everybody will get a communicator, which are worn around the back of your ear and project a holographic field over your eyes when activated. The device itself must be manually switched on with your fingers, and from there on out your exact method of controlling it depends on the settings. Some of the more basic functions can be manipulated with “brain waves” (though nothing very complicated) and the rest is mostly voice or touch activated, though you can also set it up to be controlled with blinking and eye movement if you are a “pro”. Its functions include voice, voice-to-text, and a sort of janky manual text mode that you have to touch the screen to use. Video chat is not available, though it is capable of recording video from your POV to be shared manually after the fact. It can also share still images. Various channels can be set up and accessed, both private and public, much like a Teamspeak server is used in gaming.
- HOLO EMITTERS (LIMITED): The amount of these available are limited by “plot convenience.” Do you want your character to have to struggle with their alien appearance to get by constantly? Then imagine there wasn’t enough of them to go around and your character was unlikely or benevolent enough to not receive one. Would you rather they have access to one? Then you can have one. A holo emitter is capable of projecting a holographic image around your character and disguising their appearance, the complexity of which is entirely up to you. The major problems with it are that 1) it can’t conceal things that the hologram doesn’t actually touch – cow horns could be covered in a hologram to look like a hat, but it couldn’t make them look as if there is nothing there at all, and 2) the holograms have no mass, and so if anyone tries to touch them they’ll realize they are just light projections. Also, like most of the equipment, they only work for a few hours before running out of power.
- AMERICANA DISGUISES: Clothing, make up, the works – everything the average joe needs to pass themselves off as a resident of Vista City. Outfits are perhaps a bit more eccentric and flashy than you’re used to...or maybe a bit less, depending where you come from. Either way, it’s a specific look, and there should be enough here to accommodate new outfits for all the humanoids. If you’re a horse, you’re sort of on your own. What your character ends up with is up to you, though “space rave” is a good way to describe common aesthetics. There are also a lot of hooded coats, hats, and other articles that would be good for hiding inhuman characteristics.
- RATIONS: Enough food at water, tightly compact, to last everyone for a few days. It’s going to start to run out quickly, though, so the group is going to need some breadwinners sooner rather than later.
- FAKE IDS: Complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. Silver and Gold made them themselves so they expect they are excellent quality, but you can never be too careful.
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["Didn't you already?" No. No. That was a long time ago. Far away. Someone else.]
[So he returns the sunglasses with another slug to Sabo's face.]
You're not one to talk low-tier wannabe.
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Call me what you want but I'm still going to stop you.
[he lets him go and puts the sunglasses back on]
There are enough losers like you running around as it is.
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[That is....]
[A RIDICULOUSLY STRONG GRIP.]
[JFC.]
[Not even his Gramps had a grip like that. Who is this guy.]
[And Ace can't help the grunt of mild pain, even though somewhere, somewhere in him he knows he's been through so much worse without a peep.]
No.
There aren't.
[Doesn't matter how strong this asshole is or not, that's something Ace will never let slide.] I'm one of a kind. There's no one like me in all the universe, and you better not forget it.
[Jabs Sabo's forehead hard with two fingers.]
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And there's not going to be if you screw up.
[he pokes the guy back, hard]
Remember that.
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I told you to stop saying stupid shit like that. I'll do what I want, and I'll make it blaze bright enough there's no in the universe who could miss it!
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Suit yourself.
[That didn't mean Sabo wouldn't try to stop im but there was no more point to continue this conversation]
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[HAVE ANOTHER KICK FOR ONE GOOD LAST MEASURE. BECAUSE YOU TICK HIM OFF. A LOT.]
See ya around. But don't take it personally if I'd rather just not.
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Yeah.
[what does he care? Well he doesn't. He's not here to make friends. He's here to do a job and put out fires where he can. Though keeping up with this guy? He's not even sure if he's capable]
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[Ace is just going to wait for Sabo to scram so he can set his fucking trashcan fire again.]
[SLOW TO LEARN? HIM???? NO NEVER WHY WOULD YOU THINK THAT?!]
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[Awkwardly stare and wait for the other to leave.]
[.......................]
[This is fun.]
Jeez you're stubborn. Aren't you going to go yet?! You were the one saying you wanted to practice!
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Batmanthe protector in this situation, he can take it seriously]After you.
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Besides, ladies first.
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But no all that was crazy. It was just an affereffect of nightmares he had once upon a time. And this idiot couldn't mean it in the way Sabo thought so... he's not going to say anything and just stand there, trying to resist the temptation to break the wall with this guy's face]
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[he doesn't have anything to say about that otherwise.]
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[READY?]
[Deep breath!]
[Sings:]
[SINGS THE HELL OUT OF THIS]
1/2
2/5
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3/5
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[And he just laughs.]
[Because god damn, thank you little brothers for teaching him how to be the worst person alive.]
What happened to your practice poser-boy?
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Look can I bribe you to not be an idiot? Will that work?
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