Interdimensional Managers (
interdimanagers) wrote in
interstellar55552016-01-19 04:25 pm
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☆TRACK VI: THE NEW AMERICANA
Who: All the rescuers...and DAFT PUNK.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.
What: The rescuers enter Vista City for the first time.
When: January 20th, 2055
Where: The ship, the coast, and outer Vista City.
Warnings: Could basically be anything.
“Viral mess turned dreams into an empire. Self-made success now she rolls with Rockefellers. Survival of the richest, the city's ours until the fall. But we don't feel like outsiders at all.” ☆THE NEW AMERICANA ![]() Your arrival on Tera doesn’t exactly happen with a bang – though maybe that’s a good thing, given that this is supposedly a stealth operation. The ship firsts touches down somewhere in the ocean, at which point it hovers above the waves for a few hours while Shep “touches base” with some “contacts.” This is your time to get ready, to collect any gear you’ve been assigned, and to talk over initial plans with your new teammates. You’ve been given a rough outline of what to expect upon reaching actual land. You’re going to be dropped off in the ring of forested land outside of the city, at which point you are to access a hidden stash of supplies that has been planted there for you and head into the city, where a second stash of supplies will be waiting for you in the outer ring of the city. It will probably be a long walk. From the onboard supplies everyone will be given the following:
☆STASH NUMBER ONE: THE FOREST Once Shep has made sure things are prepared and everyone has their stuff, the ship will very briefly skirt close enough to the shore for people to disembark. The beach seems totally free of witnesses, and once you’ve hit land it’s a short run to the tree line. A few random people will have map information uploaded into their communicators (Usagi, Saitama, Reborn, Pearl, and Sparks Nevada are the lucky winners) and will be put in charge of making sure everyone navigates to the first stash correctly, and then into the outskirts of the city where a meet-up point and a second stash of equipment is located. The directions are not complicated, but it’s a lot of people to shepherd around incognito. How everybody handles this is completely up to the characters.Meanwhile, Shep is piloting the ship back off into the ocean to hide it somewhere. He says he’ll meet you in the city at some point, and that he’ll keep in contact via the communicators. Stay safe, and good luck! The first stash is about a twenty minute walk into the forest, and should be found with relative ease. It is basically just a few large, plastic tubs buried beneath soil and moss, and has to be dug up like treasure. Inside of it lies the following:
From there, the maps only lead further into the city. ☆STASH NUMBER TWO: CITY BOUND ![]() You'll quickly notice that Vista City comes with multiple levels - the ground level, that actually touches the earth, and then a second level of streets and walkways that occurs halfway up the mountainous buildings. Cars streak down both sets of speedways, and the signs of life scatter every inch of the towers surrounding you. At the same time, though, a city of this magnitude leaves a lot of nooks and crannies left frequently unseen - something you'll definitely have to take advantage of. In the outer ring of the city the population is less dense than it gets towards the center, so at the least it gives you the opportunity to get your bearings. You'll find that there is no shortage of people stalking around in the darkness, even as the sun sets and night totally takes hold. A lot of them are dressed pretty funny, too, and any insecurities you had about looking ridiculous can tentatively be put aside. The costumes you were left do allow you to blend in about as well as you could hope. If the navigation team holds true, you'll be able to make it to the next stash in good time. You've been advised to avoid talking to locals as much as possible, at least until you've figured things out better. There is a notable absence of homeless people on the streets, which could mean any number of things. The place you end up at is, unsurprisingly, a warehouse. One of the few entirely flat buildings in the cityscape, the maps will lead into the center of the building. You try the door. It opens. When you go inside, you aren't alone. The floor is littered in blankets and what passes for foam mattresses. Waiting with them is the silver helmeted figure from the welcome card earlier. They usher you in hastily and ask you some cursory questions about whether you've been followed. When they seem satisfied, they'll tell you that you can spend the night here. "This is the first and last time you can stay here," they'll say, gesturing around. "This was Gold and I's launchpad for the last little while, and we're junking it after this. I recommend you follow our example. Don't stay any one place too long, and don't travel in one huge group. If you do that, one bad night will pin you all down." Silver will pass out what is apparently enough fake IDs for everyone in the ship - complete with each individual's image (or a human approximation) and a made up name. It's enough info to get a job with, they'll explain, if you can manage it. Avoid pushing the forgery's limits, though, if you can. They made them themselves so they expect they are excellent quality, but you can never be too careful. "...Most importantly," they'll finish. "Don't go looking for the prisoners right now, as much as you might want to. If you fuck that up, you'll fuck this up for everyone - and I'll tell you right now, other people have already invested a lot more blood and tears into this than you have. Respect that." Silver will stay for a few more hours, and then Gold will appear to take over, bringing snacks and hot chocolate with them. Get a good sleep, you'll need it. “We are the new Americana. High on legal marijuana, Raised on Biggie and Nirvana. We are the new Americana.” |
☆NPC INTERACTIONS
SHEP
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Wait, what's "incognito" mean to you? I'm not a ninja.
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Well...I dunno. Just not drawing attention to yourself? You know that's a big part of this mission, right?
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Re: SHEP
Thank you for humoring me with all the lessons, Shep-san. I really appreciate it.
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[He laughs it off.]
Just hoping you won't have to use the skills, y'know?
[Because the only way he can imagine not being the one flying the ship would be if he was dead.]
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[This time is no different.]
From what I count, everyone has arrived at the last destination for today.
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Great. Thanks for the update! Er...Updates.
Load off my mind, y'know.
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Everything's good out here! Just getting ready to head back for land. How about you guys?
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SILVER
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It looks very official. It's stamped with an unfamiliar symbol, and a King Asgore has apparently signed it.]
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It takes a few moments, but then Silver very tentatively shakes Frisk's hand.]
Is that real, or did you make it yourself?
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So I take it that something happened recently to put our enemies on edge?
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If I may ask... [Which he's clearly hesitant to do, but curiosity gets the better of him.] What made you choose to do all of this?
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[He gives himself an excuse to approach Silver when he notices some of the other rescuers unwittingly moving in sync with that tune - not the Music itself, but that specific tune. That doesn't happen outside of missions. It's a perfectly legitimate excuse to investigate. Right.]
[He heads towards Silver with an easy smile. We're all friends here, right?]
Penny for your thoughts?
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Are they actually going to be able to track our real names here, or what?
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GOLD
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He takes the chocolate, but it's not for him. He'll give it to someone else that looks like they need it because that's who he is. ]
Just one thing. How will we contact you? Should we need you? Or will you be coming to us?
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So I take it your partner handles the more serious seeming things, and you help with emotional damage control, hm?
[At least, that's what they're guessing.]
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Thank you.
[He takes a drink and then asks]
Is there any new information you can give us?
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[Then again, usually the dissonance is fracturing within one tune, not two tunes fighting each other in the same person.]
[It's the worst mashup ever, and it's absolute hell to listen to. Still, J sucks it up, tries to focus on one over the other for the sake of giving his brain a rest, and heads over to Gold, smiling.]
I gotta ask if it has marshmallows.
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[ It's not as much a criticism as it sounds, seeing as he's gladly taking a cup. ]
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[ Agent 3 brightens when she's offered a mug. It reminds her of when she celebrated Team Marshmallow's Splatfest win in Camp Triggerfish. That thought has her wondering about something else. ]
Do you have any marshmallows?
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